public void Relive() { health.ReSet(); GameObject objRespawn = RespawnManager.GetRespawnNearest(transform); if (objRespawn != null) { transform.position = objRespawn.transform.position; transform.rotation = objRespawn.transform.rotation; } else { Vector3 posPlayerT = transform.position; posPlayerT.y = 1.0f; transform.position = posPlayerT; } }