internal override void Write(ResourceWriter writer) { writer.WriteUInt16(( ushort )ShaderType); writer.WriteInt32(Data.Length); writer.WriteUInt16(Field06); writer.WriteUInt32(Field08); writer.WriteUInt32(Field0C); writer.WriteUInt32(Field10); writer.WriteUInt32(Field14); writer.WriteUInt32(Field18); writer.WriteBytes(Data); }
internal override void Write(ResourceWriter writer) { writer.WriteUInt32(ShaderType2); base.Write(writer); }
protected override void WriteCore(ResourceWriter writer) { writer.WriteUInt32(ShaderType2); base.WriteCore(writer); }