/// <summary>
 /// Called when renderer performs drawings
 /// </summary>
 /// <param name="renderFrame">Render frame where you can draw</param>
 public override void OnRender(RenderFrame renderFrame)
 {
     if (IsCreated)
     {
         if (Material.Texture != null)
         {
             ParentGameObject.Transform.UpdateBoundsRectangle();
             renderFrame.DrawTexture(Material.Texture, ParentGameObject.Transform.DrawingBoundings, Material.Opacity, Game.Renderer.InterpolationMode);
         }
     }
 }