Example #1
0
 //[CallOnThread("Updater")]
 public void Update()
 {
     Profiler.Start();
     try
     {
         watchdogToken.Ping();
         CurrentFrame.Clear();
         foreach (GameComponent component in GameComponents)
         {
             if (component.Enabled)
             {
                 component.Update(gameTime);
             }
         }
         if (game.State != null)
         {
             game.State.Update(CurrentFrame, gameTime.TotalGameTime.TotalSeconds, gameTime);
             CurrentFrame.Sort();
         }
     }
     finally
     {
         Profiler.Stop();
     }
 }
Example #2
0
 //[CallOnThread("Updater")]
 public void Update()
 {
     Profiler.Start();
     try
     {
         WatchdogToken.Ping();
         CurrentFrame.Clear();
         Game.State.Update(CurrentFrame, TotalRealSeconds);
         CurrentFrame.Sort();
     }
     finally
     {
         Profiler.Stop();
     }
 }