void Start()
 {
     GetComponent <Button>().onClick.AddListener(() =>
     {
         if (RecordManager.tempRecord.showedInstrument != null &&
             RecordManager.tempRecord.showedInstrument.instrumentType != null)
         {
             Main.m_Entity.HideEntity(GameManager.Instance.CurrentInstrument);
         }
         CreateObject.HideCurrent();
         CreateInstrument.HideCurrent();
         RecordManager.ClearTempRecord();
         GameManager.Instance.SwitchProcedure <AddValueProcedure>();
     });
 }