void Start() { GetComponent <Button>().onClick.AddListener(() => { if (RecordManager.tempRecord.showedInstrument != null && RecordManager.tempRecord.showedInstrument.instrumentType != null) { Main.m_Entity.HideEntity(GameManager.Instance.CurrentInstrument); } CreateObject.HideCurrent(); CreateInstrument.HideCurrent(); RecordManager.ClearTempRecord(); GameManager.Instance.SwitchProcedure <AddValueProcedure>(); }); }