private void LogicR(Obj_AI_Base target, bool extendedR = false, bool useE = false, Orbwalker.ActiveModes activeMode = Orbwalker.ActiveModes.None) { var t = target as AIHeroClient; if (t == null) { return; } if (extendedR) { if (!R2.IsInRange(t) && useE) { var dist = Player.Instance.Distance(target) - R2.Range; if (dist > E.Range) { return; } var ePrediction = E.GetPrediction(target); if (ePrediction.CastPosition.IsInRange(target, R2.Range)) { E.Cast(ePrediction.CastPosition); } var rPrediction = R2.GetPrediction(t); if (rPrediction != null && rPrediction.HitChancePercent >= 75) { R2.Cast(rPrediction.CastPosition); } } else if (R2.IsInRange(t)) { var rPrediction = R2.GetPrediction(t); if (rPrediction != null && rPrediction.HitChancePercent >= 75) { R2.Cast(rPrediction.CastPosition); } } } else { if (!R.IsInRange(t) && useE) { var dist = Player.Instance.Distance(target) - R.Range; if (dist > E.Range) { return; } var ePrediction = E.GetPrediction(target); if (ePrediction.CastPosition.IsInRange(target, R.Range)) { E.Cast(ePrediction.CastPosition); } var rPrediction = R.GetPrediction(t); if (rPrediction != null && rPrediction.HitChancePercent >= 75) { R.Cast(rPrediction.CastPosition); } } else if (activeMode == Orbwalker.ActiveModes.Combo) { var enemiesAroundTarget = t.CountEnemiesInRange(R.Width); if (enemiesAroundTarget < ComboMenu.GetSliderValue("combo.r.aoe")) { return; } var rPrediction = R.GetPrediction(t); if (rPrediction != null && rPrediction.HitChancePercent >= 75) { R.Cast(rPrediction.CastPosition); } } else if (R.IsInRange(t)) { var rPrediction = R.GetPrediction(t); if (rPrediction != null && rPrediction.HitChancePercent >= 75) { R.Cast(rPrediction.CastPosition); } } } }