/// <summary> /// Selects <paramref name="rop2"/> into the given <paramref name="hdc"/>. /// </summary> public Rop2Scope(IntPtr hdc, R2 rop2) { _hdc = hdc; _previousRop = SetROP2(hdc, rop2); }
public static void Combo() { var target = TargetSelector.GetTarget(Q.Range, TargetSelector.DamageType.Physical); if (target != null) { if (Menu.Config.Item("q.combo").IsActive()) { if (Q.CanCast(target)) { if (target.IsMoving && target.GetWaypoints().Count >= 2) { //var qpred = Q.GetPrediction(target); var x = target.Position.Extend(Prediction.GetPrediction(target, Q.Delay).UnitPosition, 300); if (Q.IsInRange(x)) { Q.Cast(x); return; } } var qpred = Q.GetPrediction(target); if (qpred.Hitchance >= HitChance.Dashing) { Q.Cast(qpred.CastPosition); } } } if (Menu.Config.Item("e.combo").IsActive()) { if (E.IsReady() && Player.IsFacing(target)) { E.Cast(target); } } } if (Menu.Config.Item("r.combo").IsActive() && Menu.Config.Item("r.combo.stacks").GetValue <Slider>().Value < R.Instance.Ammo) { if (R.IsReady()) { var r2 = Player.HasBuff("corkimissilebarragecounterbig"); if (!r2) { var rtarget = TargetSelector.GetTarget(R.Range, TargetSelector.DamageType.Magical); if (rtarget == null) { return; } var pred = R.GetPrediction(rtarget); if (R.CanCast(rtarget)) { switch (pred.Hitchance) { case HitChance.High: case HitChance.VeryHigh: case HitChance.Immobile: R.Cast(pred.CastPosition); break; case HitChance.Collision: var colliding = pred.CollisionObjects.OrderBy(o => o.Distance(Player.ServerPosition)).ToList(); if (colliding[0].Distance(rtarget.ServerPosition) <= 200 + colliding[0].BoundingRadius) { R.Cast(pred.CastPosition); } break; } } } else { var rtarget = TargetSelector.GetTarget(R2.Range, TargetSelector.DamageType.Magical); if (rtarget == null) { return; } var pred = R2.GetPrediction(rtarget); if (R2.CanCast(rtarget)) { switch (pred.Hitchance) { case HitChance.High: case HitChance.VeryHigh: case HitChance.Immobile: R2.Cast(pred.CastPosition); break; case HitChance.Collision: var colliding = pred.CollisionObjects.OrderBy(o => o.Distance(Player.ServerPosition)).ToList(); if (colliding[0].Distance(rtarget.ServerPosition) <= 200 + colliding[0].BoundingRadius) { R.Cast(pred.CastPosition); } break; } } } } } }
private static void ComboLogic() { if (ComboW) { var t = EntityManager.Heroes.Enemies.Find(x => x.IsValidTarget(W.Range) && !x.HasBuffOfType(BuffType.SpellShield)); if (t != null) { if (W.IsReady() && !Orbwalker.CanAutoAttack) { W.Cast(); } } } if (E.IsReady()) { var t = EntityManager.Heroes.Enemies.Where(e => e.IsValidTarget(E.Range + myHero.GetAutoAttackRange())); if (t == null) { return; } var t12 = t.OrderByDescending(e => TargetSelector.GetPriority(e)).FirstOrDefault(); if (t12 != null) { if (myHero.Distance(t12) > myHero.GetAutoAttackRange() + 20) { E.Cast(t12.ServerPosition); } } if (ComboE == 0) { var t1 = t.OrderByDescending(e => TargetSelector.GetPriority(e)).FirstOrDefault(); if (t1 != null) { E.Cast(t1.ServerPosition); } } else if (ComboE == 1) { if (t != null) { E.Cast(Game.CursorPos); } } } if (ComboR) { if (R1.IsReady()) { if (useR1 && !myHero.HasBuff("RivenFengShuiEngine")) { var t = TargetSelector.GetTarget(900, DamageType.Physical); if (t == null) { return; } if (t.Distance(myHero.ServerPosition) < E.Range + myHero.AttackRange && myHero.CountEnemiesInRange(500) >= 1) { R1.Cast(); } } if (myHero.HasBuff("RivenFengShuiEngine")) { var t = TargetSelector.GetTarget(900, DamageType.Physical); if (t == null) { return; } if (t.ServerPosition.Distance(myHero.ServerPosition) < 850) { switch (R2Mode) { case 0: if (Rdame(t, t.Health) > t.Health && t.IsValidTarget(R2.Range) && t.Distance(myHero.ServerPosition) < 600) { CastR2 = true; } else { CastR2 = false; } break; case 1: if (t.HealthPercent < 25 && t.Health > Rdame(t, t.Health) + Damage.GetAutoAttackDamage(myHero, t) * 2) { CastR2 = true; } else { CastR2 = false; } break; case 2: if (t.IsValidTarget(R2.Range) && t.Distance(myHero.ServerPosition) < 600) { CastR2 = true; } else { CastR2 = false; } break; case 3: CastR2 = false; break; } } if (CastR2) { R2.Cast(t); } } } } }
private static void Fight(string mode) { if (GetValue <bool>(mode, "P") && HaveP && Orbwalk.GetBestHeroTarget != null && Orbwalk.CanAttack) { return; } if (GetValue <bool>(mode, "Q") && Q.IsReady()) { if (IsQOne) { var target = Q.GetTarget(); if (target != null) { var state = Q.Cast(target, PacketCast); if (state.IsCasted()) { return; } if (state == Spell.CastStates.Collision && GetValue <bool>(mode, "QCol") && Smite.IsReady()) { var pred = Q.GetPrediction(target); if ( pred.CollisionObjects.Count( i => i.IsValid <Obj_AI_Minion>() && IsSmiteable((Obj_AI_Minion)i)) == 1 && CastSmite(pred.CollisionObjects.First()) && Q.Cast(pred.CastPosition, PacketCast)) { return; } } } } else { var target = Q2.GetTarget(0, HeroManager.Enemies.Where(i => !HaveQ(i))); if (target != null && (QAgain(target) || ((target.HasBuffOfType(BuffType.Knockback) || target.HasBuffOfType(BuffType.Knockup)) && Player.Distance(target) > 300 && !R.IsReady()) || Q.IsKillable(target, 1) || !Orbwalk.InAutoAttackRange(target, 100) || (Orbwalk.InAutoAttackRange(target) && !HaveP)) && Q2.Cast(PacketCast)) { return; } if (target == null) { var sub = Q2.GetTarget(); if (sub != null && ObjHaveQ.Any(i => i.Distance(sub) < Player.Distance(sub)) && Q2.Cast(PacketCast)) { return; } } } } if (GetValue <bool>(mode, "E") && E.IsReady()) { if (IsEOne) { if (E.GetTarget() != null && E.Cast(PacketCast)) { return; } } else if ( HeroManager.Enemies.Where(i => i.IsValidTarget(E2.Range) && HaveE(i)) .Any( i => EAgain(i) || !Orbwalk.InAutoAttackRange(i, 50) || (Orbwalk.InAutoAttackRange(i) && !HaveP)) && Player.Mana >= 50 && E2.Cast(PacketCast)) { return; } } if (GetValue <bool>(mode, "R") && R.IsReady()) { var target = R.GetTarget(0, HeroManager.Enemies.Where(i => !HaveQ(i))); if (GetValue <bool>(mode, "Q") && Q.IsReady() && !IsQOne && target != null) { if (CanKill(target, GetQ2Dmg(target, R.GetDamage(target))) && R.CastOnUnit(target, PacketCast)) { return; } } else { target = R.GetTarget(); if (target != null && R.IsKillable(target)) { if (R.CastOnUnit(target, PacketCast)) { return; } } else if (GetValue <bool>(mode, "RBehind")) { foreach ( var enemy in HeroManager.Enemies.Where(i => i.IsValidTarget(R.Range) && !R.IsKillable(i))) { R2.UpdateSourcePosition(enemy.ServerPosition, enemy.ServerPosition); if ( HeroManager.Enemies.Any( i => i.IsValidTarget(R2.Range) && i.NetworkId != enemy.NetworkId && R2.WillHit( i, enemy.ServerPosition.Extend(Player.ServerPosition, -R2.Range), (int)enemy.BoundingRadius + 50) && R.IsKillable(i)) && R.CastOnUnit(enemy, PacketCast)) { break; } } } } } if (GetValue <bool>(mode, "W") && W.IsReady() && Orbwalk.GetBestHeroTarget != null) { if (IsWOne) { if (Player.HealthPercent < GetValue <Slider>(mode, "WHpU").Value) { W.Cast(PacketCast); } } else if (!Player.HasBuff("BlindMonkSafeguard") && (Player.HealthPercent < GetValue <Slider>(mode, "WHpU").Value || !HaveP)) { W.Cast(PacketCast); } } }
public override void GameOnUpdate(EventArgs args) { if (R1.IsReady() && GetValue <bool>("UseRM")) { bool bigRocket = HasBigRocket(); foreach ( AIHeroClient hero in ObjectManager.Get <AIHeroClient>() .Where( hero => hero.IsValidTarget(bigRocket ? R2.Range : R1.Range) && R1.GetDamage(hero) * (bigRocket ? 1.5f : 1f) > hero.Health)) { if (bigRocket) { R2.Cast(hero, false, true); } else { R1.Cast(hero, false, true); } } } if ((!ComboActive && !HarassActive) || !Orbwalking.CanMove(100)) { return; } var useQ = GetValue <bool>("UseQ" + (ComboActive ? "C" : "H")); var useE = GetValue <bool>("UseE" + (ComboActive ? "C" : "H")); var useR = GetValue <bool>("UseR" + (ComboActive ? "C" : "H")); var rLim = GetValue <Slider>("Rlim" + (ComboActive ? "C" : "H")).Value; if (useQ && Q.IsReady()) { var t = TargetSelector.GetTarget(Q.Range, TargetSelector.DamageType.Magical); if (t != null) { if (Q.Cast(t, false, true) == Spell.CastStates.SuccessfullyCasted) { return; } } } if (useE && E.IsReady()) { var t = TargetSelector.GetTarget(E.Range, TargetSelector.DamageType.Physical); if (t.IsValidTarget()) { if (E.Cast(t, false, true) == Spell.CastStates.SuccessfullyCasted) { return; } } } if (useR && R1.IsReady() && ObjectManager.Player.Spellbook.GetSpell(SpellSlot.R).Ammo > rLim) { bool bigRocket = HasBigRocket(); AIHeroClient t = TargetSelector.GetTarget(bigRocket ? R2.Range : R1.Range, TargetSelector.DamageType.Magical); if (t.IsValidTarget()) { if (bigRocket) { R2.Cast(t, false, true); } else { R1.Cast(t, false, true); } } } }
protected override void Drawing_OnDraw(EventArgs args) { if (menu.Item("Draw_Disabled", true).GetValue <bool>()) { return; } if (menu.Item("Draw_Q", true).GetValue <bool>()) { if (Q.Level > 0) { Render.Circle.DrawCircle(Player.Position, Q.Range, Q.IsReady() ? Color.Green : Color.Red); } } if (menu.Item("Draw_W", true).GetValue <bool>()) { if (W.Level > 0) { Render.Circle.DrawCircle(Player.Position, W.Range - 2, W.IsReady() ? Color.Green : Color.Red); } } if (menu.Item("Draw_E", true).GetValue <bool>()) { if (E.Level > 0) { Render.Circle.DrawCircle(Player.Position, E.Range, E.IsReady() ? Color.Green : Color.Red); } } if (menu.Item("Draw_R", true).GetValue <bool>()) { if (R.Level > 0) { Render.Circle.DrawCircle(Player.Position, R.Range, R.IsReady() ? Color.Green : Color.Red); } } if (menu.Item("Draw_R_Pred", true).GetValue <bool>() && R.IsReady()) { if (countEnemiesNearPosition(Player.ServerPosition, R.Range + 500) < 2) { var target = TargetSelector.GetTarget(R.Range, TargetSelector.DamageType.Magical); if (target == null) { return; } var vector1 = target.ServerPosition - Vector3.Normalize(target.ServerPosition - Player.ServerPosition) * 300; R2.UpdateSourcePosition(vector1, vector1); var pred = R2.GetPrediction(target, true); var midpoint = (Player.ServerPosition + pred.UnitPosition) / 2; var vector2 = midpoint - Vector3.Normalize(pred.UnitPosition - Player.ServerPosition) * 300; if (Player.Distance(target) < 400) { vector1 = midpoint + Vector3.Normalize(pred.UnitPosition - Player.ServerPosition) * 800; if (!IsPassWall(pred.UnitPosition, vector1) && !IsPassWall(pred.UnitPosition, vector2)) { Vector2 wts = Drawing.WorldToScreen(Player.Position); Drawing.DrawText(wts[0], wts[1], Color.Wheat, "Hit: " + 1); Vector2 wtsPlayer = Drawing.WorldToScreen(vector1); Vector2 wtsPred = Drawing.WorldToScreen(vector2); Drawing.DrawLine(wtsPlayer, wtsPred, 1, Color.Wheat); Render.Circle.DrawCircle(vector1, 50, Color.Aqua); Render.Circle.DrawCircle(vector2, 50, Color.Yellow); Render.Circle.DrawCircle(pred.UnitPosition, 50, Color.Red); } } else if (!IsPassWall(pred.UnitPosition, vector1) && !IsPassWall(pred.UnitPosition, pred.CastPosition)) { if (pred.Hitchance >= HitChance.Medium) { Vector2 wts = Drawing.WorldToScreen(Player.Position); Drawing.DrawText(wts[0], wts[1], Color.Wheat, "Hit: " + 1); Vector2 wtsPlayer = Drawing.WorldToScreen(vector1); Vector2 wtsPred = Drawing.WorldToScreen(pred.CastPosition); Drawing.DrawLine(wtsPlayer, wtsPred, 1, Color.Wheat); Render.Circle.DrawCircle(vector1, 50, Color.Aqua); Render.Circle.DrawCircle(pred.CastPosition, 50, Color.Yellow); } } return; } //-----------------------------------------------------------------Draw Ult Mec----------------------------------------------- int maxHit = 0; Vector3 start = Vector3.Zero; Vector3 end = Vector3.Zero; Vector3 mid = Vector3.Zero; //loop one foreach (var target in ObjectManager.Get <Obj_AI_Hero>().Where(x => x.IsValidTarget(R.Range)).OrderByDescending(GetComboDamage)) { //loop 2 foreach ( var enemy in ObjectManager.Get <Obj_AI_Hero>() .Where( x => x.IsValidTarget(R.Range + 1000) && x.NetworkId != target.NetworkId && x.Distance(target) < 900) .OrderByDescending(x => x.Distance(target))) { int hit = 2; var targetPred = Prediction.GetPrediction(target, .25f); var enemyPred = Prediction.GetPrediction(enemy, .25f); var midpoint = (enemyPred.CastPosition + targetPred.CastPosition) / 2; var startpos = midpoint + Vector3.Normalize(enemyPred.CastPosition - targetPred.CastPosition) * 600; var endPos = midpoint - Vector3.Normalize(enemyPred.CastPosition - targetPred.CastPosition) * 600; if (!IsPassWall(midpoint, startpos) && !IsPassWall(midpoint, endPos) && countEnemiesNearPosition(Player.ServerPosition, R.Range + 1000) > 2) { //loop 3 foreach (var enemy2 in ObjectManager.Get <Obj_AI_Hero>().Where(x => x.IsValidTarget(R.Range + 1000) && x.NetworkId != target.NetworkId && x.NetworkId != enemy.NetworkId && x.Distance(target) < 1000)) { var enemy2Pred = Prediction.GetPrediction(enemy2, .25f); Object[] obj = VectorPointProjectionOnLineSegment(startpos.To2D(), endPos.To2D(), enemy2Pred.CastPosition.To2D()); var isOnseg = (bool)obj[2]; var pointLine = (Vector2)obj[1]; if (pointLine.Distance(enemy2Pred.CastPosition.To2D()) < 100 + enemy2.BoundingRadius && isOnseg) { hit++; } } } if (hit > maxHit) { maxHit = hit; start = startpos; end = endPos; mid = midpoint; } } } if (maxHit >= 2) { Vector2 wts = Drawing.WorldToScreen(Player.Position); Drawing.DrawText(wts[0], wts[1], Color.Wheat, "Hit: " + maxHit); Vector2 wtsPlayer = Drawing.WorldToScreen(start); Vector2 wtsPred = Drawing.WorldToScreen(end); Drawing.DrawLine(wtsPlayer, wtsPred, 1, Color.Wheat); Render.Circle.DrawCircle(start, 50, Color.Aqua); Render.Circle.DrawCircle(end, 50, Color.Yellow); Render.Circle.DrawCircle(mid, 50, Color.Red); } //---------------------------------------------------End drawing Ult Mec--------------------------------------- } }
protected override void Game_OnGameUpdate(EventArgs args) { if (Player.IsDead) { return; } SmartKs(); if (Menu.Item("FarmT", true).GetValue <KeyBind>().Active) { Harass(); } if (Menu.Item("wAtk", true).GetValue <bool>()) { AutoAtk(); } switch (Orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Combo(); break; case Orbwalking.OrbwalkingMode.Mixed: Harass(); break; case Orbwalking.OrbwalkingMode.LaneClear: Farm(); JungleClear(); break; case Orbwalking.OrbwalkingMode.Flee: Escape(); break; case Orbwalking.OrbwalkingMode.LastHit: break; case Orbwalking.OrbwalkingMode.Freeze: break; case Orbwalking.OrbwalkingMode.CustomMode: break; case Orbwalking.OrbwalkingMode.None: if (Menu.Item("insec", true).GetValue <KeyBind>().Active) { Orbwalking.MoveTo(Game.CursorPos); _insecTarget = TargetSelector.GetSelectedTarget(); if (_insecTarget != null) { if (_insecTarget.HasBuffOfType(BuffType.Knockup) || _insecTarget.HasBuffOfType(BuffType.Knockback)) { if (Player.ServerPosition.Distance(_insecTarget.ServerPosition) < 200) { R2.Cast(InsecPosition); } } Insec(); } } else { InsecPosition = new Vector3(0, 0, 0); } if (Menu.Item("qeCombo", true).GetValue <KeyBind>().Active) { var soldierTarget = TargetSelector.GetTarget(900, TargetSelector.DamageType.Magical); Orbwalking.MoveTo(Game.CursorPos); CastQe(soldierTarget, "Null"); } break; default: throw new ArgumentOutOfRangeException(); } }
public static partial R2 SetROP2(HDC hdc, R2 rop2);
public static extern R2 SetROP2(HDC hdc, R2 rop2);
public override int GetHashCode() { return(R1.GetHashCode() ^ R2.GetHashCode() ^ C.GetHashCode()); }
public static extern IntPtr SetROP2(IntPtr hdc, R2 nDrawMode);
// OutputArray _R, OutputArray _t, double distanceThresh, InputOutputArray _mask, OutputArray triangulatedPoints public static int RecoverPose(Mat E, PointF[] _points1, PointF[] _points2, Mat _cameraMatrix, double _distanceThresh, out Mat _R, out Mat _t, out Mat _PM) { Mat pointsMat1 = new Mat(); Mat pointsMat2 = new Mat(); Mat cameraMat = new Mat(); cameraMat = _cameraMatrix; _R = new Mat(); _t = new Mat(); _PM = new Mat(); double[,] p1; double[,] p2; if (_points1.Length <= _points2.Length) { p1 = new double[_points1.Length, 2]; p2 = new double[_points1.Length, 2]; } else { p1 = new double[_points2.Length, 2]; p2 = new double[_points2.Length, 2]; } for (int i = 0; i < _points1.Length && i < _points2.Length; i++) { p1[i, 0] = (double)_points1[i].X; p1[i, 1] = (double)_points1[i].Y; p2[i, 0] = (double)_points2[i].X; p2[i, 1] = (double)_points2[i].Y; } Matrix <double> points1 = new Matrix <double>(p1); Matrix <double> points2 = new Matrix <double>(p2); Matrix <double> cameraMatrix = new Matrix <double>(cameraMat.Rows, cameraMat.Cols, cameraMat.NumberOfChannels); cameraMat.CopyTo(cameraMatrix); //Need points1.checkVector Debug.Assert(cameraMatrix.Rows == 3 && cameraMatrix.Cols == 3 && cameraMatrix.NumberOfChannels == 1); double fx = cameraMatrix[0, 0]; double fy = cameraMatrix[1, 1]; double cx = cameraMatrix[0, 2]; double cy = cameraMatrix[1, 2]; for (int i = 0; i < points1.Rows; i++) { points1[i, 0] = (points1[i, 0] - cx) / fx; points2[i, 0] = (points2[i, 0] - cx) / fx; points1[i, 1] = (points1[i, 1] - cy) / fy; points2[i, 1] = (points2[i, 1] - cy) / fy; } Matrix <double> temp1 = new Matrix <double>(points1.Cols, points1.Rows); Matrix <double> temp2 = new Matrix <double>(points2.Cols, points2.Rows); CvInvoke.Transpose(points1, temp1); CvInvoke.Transpose(points2, temp2); points1 = temp1; points2 = temp2; Matrix <double> R1; Matrix <double> R2; Matrix <double> t; DecomposeEssentialMat(E, out R1, out R2, out t); // we are doing decomposition of E double[,] I = { { 1, 0, 0, 0 }, { 0, 1, 0, 0 }, { 0, 0, 1, 0 } }; Matrix <double> P0 = new Matrix <double>(I); // And we have 4 results Matrix <double> P1 = R1.ConcateHorizontal(t); Matrix <double> P2 = R2.ConcateHorizontal(t); Matrix <double> P3 = R1.ConcateHorizontal(t * (-1)); Matrix <double> P4 = R2.ConcateHorizontal(t * (-1)); // Do the cheirality check. // Notice here a threshold dist is used to filter // out far away points (i.e. infinite points) since // their depth may vary between positive and negtive. Mat[] allTriangulations = new Mat[4]; int good1 = Mask(P0, P1, points1, points2, _distanceThresh); int good2 = Mask(P0, P2, points1, points2, _distanceThresh); int good3 = Mask(P0, P3, points1, points2, _distanceThresh); int good4 = Mask(P0, P4, points1, points2, _distanceThresh); if (good1 >= good2 && good1 >= good3 && good1 >= good4) { _R = R1.Mat; _t = t.Mat; _PM = P1.Mat; return(good1); } else if (good2 >= good1 && good2 >= good3 && good2 >= good4) { _R = R2.Mat; _t = t.Mat; _PM = P2.Mat; return(good2); } else if (good3 >= good1 && good3 >= good2 && good3 >= good4) { t = t * (-1); _R = R1.Mat; _t = t.Mat; _PM = P3.Mat; return(good3); } else { t = t * (-1); _R = R2.Mat; _t = t.Mat; _PM = P4.Mat; return(good4); } }
private static void Combo() { if (ComboMenu["ComboW"].Cast <CheckBox>().CurrentValue) { var t = EntityManager.Heroes.Enemies.Find(x => x.IsValidTarget(W.Range) && !x.HasBuffOfType(BuffType.SpellShield)); if (t != null) { if (W.IsReady() && !Orbwalker.CanAutoAttack) { W.Cast(); } UseItems(t); UseItems2(t); } } if (E.IsReady()) { var t = EntityManager.Heroes.Enemies.Where(e => e.IsValidTarget(E.Range + myHero.GetAutoAttackRange())); if (t == null) { return; } if (ComboMenu["ComboE"].Cast <CheckBox>().CurrentValue) { var t1 = t.OrderByDescending(e => TargetSelector.GetPriority(e)).FirstOrDefault(); if (t1 != null) { E.Cast(t1.ServerPosition); } } } { if (ComboMenu["RForce"].Cast <KeyBind>().CurrentValue) { if (R1.IsReady()) { if (ComboMenu["RForce"].Cast <KeyBind>().CurrentValue&& !myHero.HasBuff("RivenFengShuiEngine")) { var t = TargetSelector.GetTarget(700, DamageType.Physical); if (t == null) { return; } if (t.Distance(myHero.ServerPosition) < E.Range + myHero.AttackRange && myHero.CountEnemiesInRange(500) >= 1) { R1.Cast(); } } if (myHero.HasBuff("RivenFengShuiEngine")) { var t = TargetSelector.GetTarget(900, DamageType.Physical); if (t == null) { return; } { if (ComboBox(ComboMenu, "UseRType") == 0) { var target = TargetSelector.SelectedTarget; if (DamageIndicators.Rdmg(t, t.Health) > t.Health && t.IsValidTarget(R2.Range) && t.Distance(myHero.ServerPosition) < 600) { R2.Cast(t.ServerPosition); } else { CastR2 = false; } } else if (ComboBox(ComboMenu, "UseRType") == 1) { var prediction = R2.GetPrediction(t); if (t.HealthPercent < 50 && t.Health > DamageIndicators.Rdmg(t, t.Health) + Damage.GetAutoAttackDamage(myHero, t) * 2) { R2.Cast(t.ServerPosition); } else { CastR2 = false; } } else if (ComboBox(ComboMenu, "UseRType") == 2) { if (t.IsValidTarget(R2.Range) && t.Distance(myHero.ServerPosition) < 200) { R2.Cast(t.ServerPosition); } else { CastR2 = false; } } else if (ComboBox(ComboMenu, "UseRType") == 3) { CastR2 = false; } } if (CastR2) { R2.Cast(t); } } } } } }
private static void ForceR2() { forceR2 = R2.IsReady() && R2.Name == IsSecondR; Core.DelayAction(() => forceR2 = false, 500); }
public static void Execute() { ////////////////////////////////////////////////////////////////////////////////////////// var target = TargetSelector.GetTarget(E.Range, DamageType.Physical); float dist = (float)(Q.Range + player.MoveSpeed * 2.5); var useQ = ComboMenu.GetCheckBoxValue("qUse"); var useW = ComboMenu.GetCheckBoxValue("wUse"); var useE = ComboMenu.GetCheckBoxValue("eUse"); var useR = ComboMenu.GetCheckBoxValue("rUse"); var cmbDmg = Program.ComboDamage(target); if (target == null || target.IsInvulnerable || target.MagicImmune) { return; } ////////////////////////////////////////////////////////////////////////////////////////// if (ComboMenu.GetCheckBoxValue("itemss")) { Eclipse.Activator.Items.CastItems(target); } if (Program.ShacoClone && !Program.GhostDelay && ComboMenu["useClone"].Cast <CheckBox>().CurrentValue&& !MiscMenu["autoMoveClone"].Cast <CheckBox>().CurrentValue) { Program.moveClone(); } if (Q.IsReady() && useQ && target.IsValidTarget(Q.Range)) { Q.Cast(Prediction.Position.PredictUnitPosition(target, 500).To3D()); } else { if (!Program.CheckWalls(target) || Utils.GetPath(player, target.Position) < dist) { Q.Cast(player.Position.Extend(target.Position, Q.Range)); } } if (W.IsReady() && useW) { if (target.IsValidTarget(W.Range + 250)) { Program.HandleW(target); } } if (useE && E.IsReady() && target.IsValidTarget(E.Range)) { E.Cast(target); } if (useR && R.IsReady() && !Program.ShacoClone && target.HealthPercent < 60 && cmbDmg < target.Health && target.HealthPercent > cmbDmg && target.HealthPercent > 25) { R2.Cast(); } if (ComboMenu.GetCheckBoxValue("rLow") && R2.IsReady() && Player.Instance.HealthPercent <= ComboMenu.GetSliderValue("hpR")) { R2.Cast(); } }
// Update is called once per frame void Update() { if (FindEnemyR) { Vector3 closeEnemyPos1; Vector3 closeEnemyPos2; Vector3 closeEnemyPos3; if (GameObject.FindGameObjectWithTag("EnemyR") != null) { CloseEn1 = FindClosestEnemyC1(); CloseEn2 = FindClosestEnemyC2(); CloseEn3 = FindClosestEnemyC3(); closeEnemyPos1 = new Vector3(CloseEn1.transform.position.x, CloseEn1.transform.position.y, CloseEn1.transform.position.z); closeEnemyPos2 = new Vector3(CloseEn2.transform.position.x, CloseEn2.transform.position.y, CloseEn2.transform.position.z); closeEnemyPos3 = new Vector3(CloseEn3.transform.position.x, CloseEn3.transform.position.y, CloseEn3.transform.position.z); WhereToFireRC1 = closeEnemyPos1 - Fire_1.position; WhereToFireRC2 = closeEnemyPos2 - Fire_2.position; WhereToFireRC3 = closeEnemyPos3 - Fire_3.position; } else { time = 0; } } if (TimerOn) { time++; if (time == reload) { Vector3 FirePos_1 = Fire_1.position; //TempBulletRC1 = Instantiate (BulletRC1, FirePos_1, BulletRC1.transform.rotation) as GameObject; GameObject Bullet = ObjectPooling.pool.GetPoolObject_Bullet(); if (Bullet == null) { return; } Bullet.GetComponent <BulletCtrl> ().Enemy = CloseEn1; Bullet.transform.position = FirePos_1; Bullet.SetActive(true); R1.Play(); Bullet.GetComponent <Rigidbody> ().velocity = WhereToFireRC1.normalized * bullectRSpeed; Bullet.GetComponent <TrailRenderer> ().Clear(); } else if (time == reload * 2) { Vector3 FirePos_2 = Fire_2.position; //TempBulletRC2 = Instantiate (BulletRC2, FirePos_2, BulletRC2.transform.rotation); GameObject Bullet = ObjectPooling.pool.GetPoolObject_Bullet(); if (Bullet == null) { return; } Bullet.GetComponent <BulletCtrl> ().Enemy = CloseEn2; Bullet.transform.position = FirePos_2; Bullet.SetActive(true); R2.Play(); Bullet.GetComponent <Rigidbody> ().velocity = WhereToFireRC2.normalized * bullectRSpeed; Bullet.GetComponent <TrailRenderer> ().Clear(); } else if (time == reload * 3) { Vector3 FirePos_3 = Fire_3.position; //TempBulletRC3 = Instantiate (BulletRC3, FirePos_3, BulletRC3.transform.rotation); GameObject Bullet = ObjectPooling.pool.GetPoolObject_Bullet(); if (Bullet == null) { return; } Bullet.GetComponent <BulletCtrl> ().Enemy = CloseEn3; Bullet.transform.position = FirePos_3; Bullet.SetActive(true); R3.Play(); Bullet.GetComponent <Rigidbody> ().velocity = WhereToFireRC3.normalized * bullectRSpeed; Bullet.GetComponent <TrailRenderer> ().Clear(); time = 0; TimerOn = false; } } else { FindEnemyR = false; } }
static void Main() { int n = 5, m = 4; matrix A1 = new matrix(n, m); var rnd = new Random(1); for (int i = 0; i < n; i++) { for (int j = 0; j < m; j++) { A1[i, j] = 2 * (rnd.NextDouble() - 0.5); } } WriteLine("____Assignment A1____"); A1.print($"QR-decomposition:\nrandom {n}x{m} matrix A:"); (matrix Q, matrix R1) = qrDecomp.qr_gs_decomp(A1); R1.print("matrix R:"); matrix QTQ = Q.T * Q; matrix QR = Q * R1; QTQ.print("Q^T*Q:"); QR.print("Q*R:"); if (A1.approx(QR)) { WriteLine("Q*R=A, test passed"); } else { WriteLine("Q*R!=A, test failed"); } Write("\n\n"); matrix A2 = new matrix(n, n); rnd = new Random(2); for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { A2[i, j] = 2 * (rnd.NextDouble() - 0.5); } } vector b = new vector(n); rnd = new Random(3); for (int i = 0; i < n; i++) { b[i] = 2 * (rnd.NextDouble() - 0.5); } WriteLine("____Assignment A2____"); A2.print($"Solving system of equations A*x=Q*R*x=b:\nrandom {n}x{n} matrix A:"); (matrix Q2, matrix R2) = qrDecomp.qr_gs_decomp(A2); Q2.print("matrix Q:"); R2.print("matrix R:"); b.print("vector b:"); vector x2 = qrDecomp.qr_gs_solve(Q2, R2, b); vector Ax2 = A2 * x2; x2.print("solution vector x:"); Ax2.print("A*x:"); if (b.approx(A2 * x2)) { WriteLine("A*x=b, test passed"); } else { WriteLine("A*x!=b, test failed"); } Write("\n\n"); matrix A3 = new matrix(n, n); rnd = new Random(4); for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { A3[i, j] = 2 * (rnd.NextDouble() - 0.5); } } WriteLine("____Assignment B____"); A3.print($"Decomposing A into Q*R:\nrandom {n}x{n} matrix A:"); (matrix Q3, matrix R3) = qrDecomp.qr_gs_decomp(A3); Q3.print("matrix Q:"); R3.print("matrix R:"); matrix B = qrDecomp.qr_gs_inverse(Q3, R3); matrix I = new matrix(n, n); for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { I[i, j] = 0; if (i == j) { I[i, j] = 1; } } } I.print($"Idenity matrix I({n}):"); B.print("Inverse matrix B:"); matrix AB = A3 * B; matrix AB_round = new matrix(n, n); // rounded matrix to 10th decimal to get a nicer output for (int i = 0; i <= n - 1; i++) { for (int j = 0; j <= n - 1; j++) { AB_round[i, j] = Math.Round((Double)AB[i, j], 10); } } AB_round.print("A*B:"); if (AB.approx(I)) { WriteLine("A*B=I, test passed"); // test is still with unrounded matrix } else { WriteLine("A*B!=I, test failed"); } Write("\n\n"); WriteLine("____Assignment C____"); A2.print($"Givens rotation of the same coefficient matrix as in part A(2):\nrandom {n}x{m} matrix A:"); matrix T = A2.copy(); qrDecomp.qr_givens_decomp(T); T.print("Matrix with R in the upper trinagle and angles of the Givens rotation below, T:"); b.print("Same vector b as in A(2):"); vector Gb = b.copy(); vector x4 = qrDecomp.qr_givens_solve(T, Gb); vector Ax4 = A2 * x4; x4.print("solution vector x:"); Ax4.print("A*x:"); if (b.approx(A2 * x4)) { WriteLine("A*x=b, test passed"); } else { WriteLine("A*x!=b, test failed"); } Write("\n\n"); }
public void Inicio() { Point p = new Point(); // Creamos un punto que nos ayudará a mover las reinas p.X = 78; // Punto X inicial de la Reina 5 p.Y = 317; // Punto Y inicial de la Reina 5 R5.Location = p; // Cambiamos la locación de la Reina 5 p.X = 78; // Punto X inicial de la Reina 4 p.Y = 258; // Punto Y inicial de la Reina 4 R4.Location = p; // Cambiamos la locación de la Reina 4 p.X = 78; // Punto X inicial de la Reina 3 p.Y = 199; // Punto Y inicial de la Reina 3 R3.Location = p; // Cambiamos la locación de la Reina 3 p.X = 78; // Punto X inicial de la Reina 2 p.Y = 140; // Punto Y inicial de la Reina 2 R2.Location = p; // Cambiamos la locación de la Reina 2 p.X = 78; // Punto X inicial de la Reina 1 p.Y = 80; // Punto Y inicial de la Reina 1 R1.Location = p; // Cambiamos la locación de la Reina 1 R1.Refresh(); // Refrescamos los pictureboxs para tener la imagen actual de como se verían for (int i = 0; i < 5; i++) // Ciclo que mueve la Reina 1 { for (int j = 0; j < 5; j++) // Ciclo que mueve la Reina 2 { for (int k = 0; k < 5; k++) // Cliclo que mueve la Reina 3 { for (int l = 0; l < 5; l++) // Ciclo que mueve la Reina 2 { for (int m = 0; m < 5; m++) // Ciclo que mueve la Reina 1 { tablero[0] = i; // Colocamos la Reina 1 tablero[1] = j; // Colocamos la Reina 2 tablero[2] = k; // Colocamos la Reina 3 tablero[3] = l; // Colocamos la Reina 4 tablero[4] = m; // Colocamos la Reina 5 Thread.Sleep(20); // Asignamos la velocidad con la que se moverán las reinas // Imprimir picturebox if (Verificar()) // Sí la función devuelve verdadero { if (MessageBox.Show("Encontró una solución", "!SOLUCION¡", MessageBoxButtons.OKCancel) == DialogResult.Cancel) // Mostramos un mensaje que dice sí queremos continuar o terminar el proceso { return; // Sí damos click en "Cancelar" se tendrá que empezar de nuevo } } Tablero.Refresh(); // Refrescamos a la imagen actual del Tablero if (m + 1 != 5) // Si la Reina 5 está en la posición 5, no moveremos las reina { p.X = R5.Location.X + 59; // Cambiamos el punto X de la Reina 5 p.Y = R5.Location.Y; // Cambiamos el punto Y de la Reina 5 R5.Location = p; // Movemos la locación de la Reina 5 R5.Refresh(); // Refrescamos a la imagen actual de la Reina 5 } } // Fin for de m p.X = 78; // Cambiamos el punto X al inicial de la Reina 5 p.Y = 317; // Cambiamos el punto Y al inicial de la Reina 5 R5.Location = p; // Movemos la Reina 5 a su punto inicial if (l + 1 != 5) // Si la Reina 4 está en la posición 5, no moveremos las reina { p.X = R4.Location.X + 59; // Cambiamos el punto X de la Reina 4 p.Y = R4.Location.Y; // Cambiamos el punto Y de la Reina 4 R4.Location = p; // Movemos la locación de la Reina 4 } R4.Refresh(); // Refrescamos a la imagen actual de la Reina 4 } // Fin for de l p.X = 78; // Cambiamos el punto X al inicial de la Reina 4 p.Y = 258; // Cambiamos el punto Y al inicial de la Reina 4 R4.Location = p; // Movemos la Reina 4 a su punto inicial if (k + 1 != 5) // Si la Reina 3 está en la posición 5, no moveremos las reina { p.X = R3.Location.X + 59; // Cambiamos el punto X de la Reina 3 p.Y = R3.Location.Y; // Cambiamos el punto Y de la Reina 3 R3.Location = p; // Movemos la locación de la Reina 3 } R3.Refresh(); // Refrescamos a la imagen actual de la Reina 3 } // Fin for de k p.X = 78; // Cambiamos el punto X al inicial de la Reina 3 p.Y = 199; // Cambiamos el punto Y al inicial de la Reina 3 R3.Location = p; // Movemos la Reina 3 a su punto inicial if (j + 1 != 5) // Si la Reina 2 está en la posición 5, no moveremos las reina { p.X = R2.Location.X + 59; // Cambiamos el punto X de la Reina 2 p.Y = R2.Location.Y; // Cambiamos el punto Y de la Reina 2 R2.Location = p; // Movemos la locación de la Reina 2 } R2.Refresh(); // Refrescamos a la imagen actual de la Reina 2 } // Fin for de j p.X = 78; // Cambiamos el punto X al inicial de la Reina 2 p.Y = 140; // Cambiamos el punto Y al inicial de la Reina 2 R2.Location = p; // Movemos la Reina 2 a su punto inicial if (i + 1 != 5) // Si la Reina 1 está en la posición 5, no moveremos las reina { p.X = R1.Location.X + 59; // Cambiamos el punto X de la Reina 1 p.Y = R1.Location.Y; // Cambiamos el punto Y de la Reina 1 R1.Location = p; // Movemos la locación de la Reina 1 } R1.Refresh(); // Refrescamos a la imagen actual de la Reina 1 } // Fin for de i p.X = 78; // Cambiamos el punto X al inicial de la Reina 1 p.Y = 80; // Cambiamos el punto Y al inicial de la Reina 1 R1.Location = p; // Movemos la Reina 1 a su punto inicial R1.Refresh(); // Refrescamos la imagen a la inicial }
/// <summary> /// Builds Rail Carrier Shipment. /// Original from https://ps.nafta.extra.fcagroup.com/sites/itb-ebus/shared%20Documents/404RailCarrierShipmentInformation.pdf /// </summary> static TS404 BuildRailCarrierShipment(string controlNumber) { var result = new TS404(); // Transaction Set Identifier Code // = “404” (Rail Carrier Shipment Information) // Transaction Set Control Number = 0001 result.ST = new ST(); result.ST.TransactionSetIdentifierCode_01 = "404"; result.ST.TransactionSetControlNumber_02 = controlNumber.PadLeft(9, '0'); // Transaction Set Purpose Code = “00” (Original) // Transportation Method/ Type Code = “R” (Rail) // Shipment Method of Payment // = “11” (Rule 11 Shipment) // Standard Carrier Alpha Code = NS // Weight Unit Code = ”L” (Pounds) // Shipment Qualifier // = “B” (Bill of Lading for Individual Shipment) // Section Seven Code = “N” (Not in Effect) result.BX = new BX(); result.BX.TransactionSetPurposeCode_01 = "00"; result.BX.TransportationMethodTypeCode_02 = "R"; result.BX.ShipmentMethodofPayment_03 = "11"; result.BX.StandardCarrierAlphaCode_05 = "NS"; result.BX.WeightUnitCode_06 = "L"; result.BX.ShipmentQualifier_07 = "B"; result.BX.SectionSevenCode_08 = "N"; // Shipment Weight Code // = “A” (Shipper's Weight Agreement) // Billing Code = “S” (Single Shipment Billing) result.BNX = new BNX(); result.BNX.ShipmentWeightCode_01 = "A"; result.BNX.BillingCode_03 = "S"; // Release Code = “R” (Released with Billing Data) // Date = 03 / 01 / 2000 // Time = 11:16 // Time Code = “LT” (Local Time) result.M3 = new M3(); result.M3.ReleaseCode_01 = "R"; result.M3.Date_02 = "20000301"; result.M3.Time_03 = "1116"; result.M3.TimeCode_04 = "LT"; // Repeating N9 result.N9 = new List <N9>(); // Reference Identification Qualifier // = “BM” (Bill of Lading Number) // Reference Identification = 2041247 // Date = 03 / 01 / 2000 // Time = 11:16 // Time Code = “LT” (Local Time) var n9 = new N9(); n9.ReferenceIdentificationQualifier_01 = "BM"; n9.ReferenceIdentification_02 = "2041247"; n9.Date_04 = "20000301"; n9.Time_05 = "1116"; n9.TimeCode_06 = "LT"; result.N9.Add(n9); // Repeating N7 Loops result.N7Loop = new List <Loop_N7_404>(); // Begin N7 Loop var n7Loop1 = new Loop_N7_404(); // Equipment Initial = CR // Equipment Number = 237522 // Weight = 80,503 // Weight Qualifier = “N” (Actual Net Weight) // Equipment Description Code = “RR” (Rail Car) n7Loop1.N7 = new N7(); n7Loop1.N7.EquipmentInitial_01 = "CR"; n7Loop1.N7.EquipmentNumber_02 = "237522"; n7Loop1.N7.Weight_03 = "80503"; n7Loop1.N7.WeightQualifier_04 = "N"; n7Loop1.N7.EquipmentDescriptionCode_11 = "RR"; // Repeating M7 n7Loop1.M7 = new List <M7>(); // Seal Number = 582127 // Seal Number = 582128 var m7 = new M7(); m7.SealNumber_01 = "582127"; m7.SealNumber_02 = "582128"; n7Loop1.M7.Add(m7); // End N7 Loop result.N7Loop.Add(n7Loop1); // City Name = WARREN // State or Province Code = MI result.F9 = new F9(); result.F9.CityName_02 = "WARREN"; result.F9.StateorProvinceCode_03 = "MI"; // City Name = VALLEY PARK // State or Province Code = MO result.D9 = new D9(); result.D9.CityName_02 = "VALLEY PARK"; result.D9.StateorProvinceCode_03 = "MO"; // Repeating N1 Loops result.N1Loop = new List <Loop_N1_404_3>(); // Begin N1 Loop 1 var n1Loop1 = new Loop_N1_404_3(); // Entity Identifier Code = “11” // (Party to be billed < AAR Accounting Rule 11 >) // Name = CORPAY SOLUTIONS n1Loop1.N1 = new N1(); n1Loop1.N1.EntityIdentifierCode_01 = "11"; n1Loop1.N1.Name_02 = "CORPAY SOLUTIONS"; // Repeating N3 n1Loop1.N3 = new List <N3>(); // Address Information // = PO BOX 195199 / 2065 S CENTER RD var n31 = new N3(); n31.AddressInformation_01 = "PO BOX 195199/2065 S CENTER RD"; n1Loop1.N3.Add(n31); // City Name = BURTON // State or Province Code = MI // Postal Code = 48519 n1Loop1.N4 = new N4(); n1Loop1.N4.CityName_01 = "BURTON"; n1Loop1.N4.StateorProvinceCode_02 = "MI"; n1Loop1.N4.PostalCode_03 = "48519"; // End N1 Loop 1 result.N1Loop.Add(n1Loop1); // Begin N1 Loop 2 var n1Loop2 = new Loop_N1_404_3(); // Entity Identifier Code = “CN” (Consignee) // Name = ST LOUIS ASSEMBLY I // Identification Code Qualifier // = “93” (Code assigned by the organization // originating the transaction set) // Identification Code = 04087 n1Loop2.N1 = new N1(); n1Loop2.N1.EntityIdentifierCode_01 = "CN"; n1Loop2.N1.Name_02 = "ST LOUIS ASSEMBLY I"; n1Loop2.N1.IdentificationCodeQualifier_03 = "93"; n1Loop2.N1.IdentificationCode_04 = "04087"; // Repeating N3 n1Loop2.N3 = new List <N3>(); // Address Information // = 1001 N HIGHWAY DRIVE var n32 = new N3(); n32.AddressInformation_01 = "1001 N HIGHWAY DRIVE"; n1Loop2.N3.Add(n32); // City Name = FENTON // State or Province Code = MO // Postal Code = 63026 n1Loop2.N4 = new N4(); n1Loop2.N4.CityName_01 = "FENTON"; n1Loop2.N4.StateorProvinceCode_02 = "MO"; n1Loop2.N4.PostalCode_03 = "63026"; // End N1 Loop 2 result.N1Loop.Add(n1Loop2); // Begin N1 Loop 3 var n1Loop3 = new Loop_N1_404_3(); // Entity Identifier Code // = “UC” (Ultimate Consignee) // Name = ST LOUIS ASSEMBLY I // Identification Code Qualifier // = “93” (Code assigned by the organization // originating the transaction set) // Identification Code = 04087 n1Loop3.N1 = new N1(); n1Loop3.N1.EntityIdentifierCode_01 = "UC"; n1Loop3.N1.Name_02 = "ST LOUIS ASSEMBLY I"; n1Loop3.N1.IdentificationCodeQualifier_03 = "93"; n1Loop3.N1.IdentificationCode_04 = "04087"; // Repeating N3 n1Loop3.N3 = new List <N3>(); // Address Information // = 1001 N HIGHWAY DRIVE var n33 = new N3(); n33.AddressInformation_01 = "1001 N HIGHWAY DRIVE"; n1Loop3.N3.Add(n33); // City Name = FENTON // State or Province Code = MO // Postal Code = 63026 n1Loop3.N4 = new N4(); n1Loop3.N4.CityName_01 = "FENTON"; n1Loop3.N4.StateorProvinceCode_02 = "MO"; n1Loop3.N4.PostalCode_03 = "63026"; // End N1 Loop 3 result.N1Loop.Add(n1Loop3); // Begin N1 Loop 4 var n1Loop4 = new Loop_N1_404_3(); // Entity Identifier Code = “SH” (Shipper) // Name = STERLING STAMPING // Identification Code Qualifier // = “93” (Code assigned by the organization // originating the transaction set) // Identification Code = 06215 n1Loop4.N1 = new N1(); n1Loop4.N1.EntityIdentifierCode_01 = "SH"; n1Loop4.N1.Name_02 = "STERLING STAMPING"; n1Loop4.N1.IdentificationCodeQualifier_03 = "93"; n1Loop4.N1.IdentificationCode_04 = "06215"; // Repeating N3 n1Loop4.N3 = new List <N3>(); // Address = 35777 VAN DYKE RD var n34 = new N3(); n34.AddressInformation_01 = "35777 VAN DYKE RD"; n1Loop4.N3.Add(n34); // City Name = STERLING HEIGHTS // State or Province Code = MI // Postal Code = 48312 n1Loop4.N4 = new N4(); n1Loop4.N4.CityName_01 = "STERLING HEIGHTS"; n1Loop4.N4.StateorProvinceCode_02 = "MI"; n1Loop4.N4.PostalCode_03 = "48312"; // End N1 Loop 4 result.N1Loop.Add(n1Loop4); // Repeating R2 result.R2 = new List <R2>(); // Standard Carrier Alpha Code = NS // Routing Sequence Code // = “R” (Origin Carrier, Rule 11 Shipment) // City Name = ESTL var r21 = new R2(); r21.StandardCarrierAlphaCode_01 = "NS"; r21.RoutingSequenceCode_02 = "R"; r21.CityName_03 = "ESTL"; result.R2.Add(r21); // Standard Carrier Alpha Code = BNSF // Routing Sequence Code // = “1” (1st Carrier after Origin Carrier) var r22 = new R2(); r22.StandardCarrierAlphaCode_01 = "BNSF"; r22.RoutingSequenceCode_02 = "1"; result.R2.Add(r22); // Repeating LX Loops result.LXLoop = new List <Loop_LX_404>(); // Begin LX Loop var lxLoop1 = new Loop_LX_404(); // Assigned Number = 1 lxLoop1.LX = new LX(); lxLoop1.LX.AssignedNumber_01 = "1"; // Repeating L5 lxLoop1.L5 = new List <L5>(); // Lading Line Item Number = 1 // Lading Description = AUTO PARTS // Commodity Code = 3714993 // Commodity Code Qualifier // = “T” (Standard Transportation Commodity // Code<STCC>) var l5 = new L5(); l5.LadingLineItemNumber_01 = "1"; l5.LadingDescription_02 = "AUTO PARTS"; l5.CommodityCode_03 = "3714993"; l5.CommodityCodeQualifier_04 = "T"; lxLoop1.L5.Add(l5); // Repeating L0 Loops lxLoop1.L0Loop = new List <Loop_L0_404>(); // Begin L0 Loop var l0Loop1 = new Loop_L0_404(); // Lading Line Item Number = 1 // Weight = 80,503 // Weight Qualifier = “N” (Actual Net Weight) // Lading Quantity = 42 // Packaging Form Code = “RCK” (Rack) l0Loop1.L0 = new L0(); l0Loop1.L0.LadingLineItemNumber_01 = "1"; l0Loop1.L0.Weight_04 = "80503"; l0Loop1.L0.WeightQualifier_05 = "N"; l0Loop1.L0.LadingQuantity_08 = "42"; l0Loop1.L0.PackagingFormCode_09 = "RCK"; // End L0 Loop lxLoop1.L0Loop.Add(l0Loop1); // End LX Loop result.LXLoop.Add(lxLoop1); return(result); }
public static void Load() { try { Principal = i.MainMenu.AddMenu("Championship Riven", "RivenAkr"); Principal.Add("Skin", new CheckBox("Enable Skin Hack?", false)); Principal.Add("SkinID", new Slider("Skin ID: {0}", 4, 0, 5)); Q = Principal.AddSubMenu("Q Configs"); Q.Add("Any", new CheckBox("Use on Laneclear/Jungleclear?")); Q.AddSeparator(2); Q.Add("Flee", new CheckBox("Use Q on Flee?")); W = Principal.AddSubMenu("W Configs"); W.Add("Lane", new CheckBox("Use on Laneclear?")); W.Add("Jungle", new CheckBox("Use on Jungleclear?")); W.AddSeparator(2); W.Add("LaneMin", new Slider("Min {0} minions to use W on Laneclear", 3, 1, 6)); E = Principal.AddSubMenu("E Configs"); E.Add("Flee", new CheckBox("Use E on Flee?")); E.Add("Jungle", new CheckBox("Use on Jungleclear?")); E.Add("Shield", new CheckBox("Use on Spells?")); E.AddSeparator(2); foreach (var x in EntityManager.Heroes.Enemies) { E.AddLabel(".: " + x.ChampionName + " :."); foreach (var y in x.Spellbook.Spells) { if (y.SData.TargettingType == SpellDataTargetType.Unit && IsSpell(y.Slot)) { E.Add(x.ChampionName + "/" + y.Slot, new CheckBox(x.ChampionName + " " + y.Slot.ToString())); } } E.AddSeparator(2); } R = Principal.AddSubMenu("R1 Configs"); R.Add("UseR1", new CheckBox("Use R1?")); R.Add("Force", new KeyBind("Force R1?", false, KeyBind.BindTypes.PressToggle, 'M')); R2 = Principal.AddSubMenu("R2 Configs"); R2.Add("Mode", new ComboBox("R2 Mode:", 0, "Kill Only", "Max Damage")); R2.Add("Save", new CheckBox("Save R2 (When in AA Range)", true)); Misc = Principal.AddSubMenu("Misc"); Misc.Add("Burst", new KeyBind("Burst", false, KeyBind.BindTypes.HoldActive, 'T')); Misc.AddSeparator(2); Misc.Add("QGap", new CheckBox("Use 3Q on Gapcloser?")); Misc.Add("QInt", new CheckBox("Use 3Q to Interrupt?")); Misc.Add("WGap", new CheckBox("Use W on Gapcloser?")); Misc.Add("WInt", new CheckBox("Use W to Interrupt?")); Humanizer = Principal.AddSubMenu("Humanizer"); Humanizer.Add("Emotes", new CheckBox("Use Emotes?")); Humanizer.Add("Q2", new Slider("Delay Q2: {0}", 0, 0, 40)); Humanizer.Add("Q3", new Slider("Delay Q3: {0}", 0, 0, 50)); Item = Principal.AddSubMenu("Items"); Item.Add("Hydra", new CheckBox("Use Hydra?")); Item.Add("Tiamat", new CheckBox("Use Tiamat?")); Item.Add("Youmuu", new CheckBox("Use Youmuu?")); Item.AddSeparator(2); Item.Add("Ignite", new CheckBox("Auto use Ignite?")); Draw = Principal.AddSubMenu("Draws"); Draw.Add("Burst", new CheckBox("Draw Burst Range?")); Draw.AddLabel(".: Spells :."); Draw.Add("Disable", new CheckBox("Disable All?", false)); Draw.AddSeparator(1); Draw.Add("Q", new CheckBox("Draw Q?")); Draw.Add("W", new CheckBox("Draw W?")); Draw.Add("E", new CheckBox("Draw E?")); Draw.Add("R", new CheckBox("Draw R2?")); Draw.AddSeparator(2); Draw.Add("Status", new CheckBox("Draw Status About Settings?")); } catch (Exception e) { Extensions.Debug(e.Message); } }
public override void Game_OnGameUpdate(EventArgs args) { if (R1.IsReady() && Program.misc["UseRM"].Cast <CheckBox>().CurrentValue) { bool bigRocket = HasBigRocket(); foreach ( AIHeroClient hero in ObjectManager.Get <AIHeroClient>() .Where( hero => hero.LSIsValidTarget(bigRocket ? R2.Range : R1.Range) && R1.GetDamage(hero) * (bigRocket ? 1.5f : 1f) > hero.Health)) { if (bigRocket) { R2.Cast(hero, false, true); } else { R1.Cast(hero, false, true); } } } if ((!ComboActive && !HarassActive) || !Orbwalker.CanMove) { return; } var useQ = ComboActive ? Program.combo["UseQC"].Cast <CheckBox>().CurrentValue : Program.harass["UseQH"].Cast <CheckBox>().CurrentValue; var useE = ComboActive ? Program.combo["UseEC"].Cast <CheckBox>().CurrentValue : Program.harass["UseEH"].Cast <CheckBox>().CurrentValue; var useR = ComboActive ? Program.combo["UseRC"].Cast <CheckBox>().CurrentValue : Program.harass["UseRH"].Cast <CheckBox>().CurrentValue; var rLim = ComboActive ? Program.combo["RlimC"].Cast <Slider>().CurrentValue : Program.harass["RlimH"].Cast <Slider>().CurrentValue; if (useQ && Q.IsReady()) { var t = TargetSelector.GetTarget(Q.Range, DamageType.Magical); if (t != null) { if (Q.Cast(t, false, true)) { return; } } } if (useE && E.IsReady()) { var t = TargetSelector.GetTarget(E.Range, DamageType.Physical); if (t.LSIsValidTarget()) { if (E.Cast(t, false, true)) { return; } } } if (useR && R1.IsReady() && ObjectManager.Player.Spellbook.GetSpell(SpellSlot.R).Ammo > rLim) { bool bigRocket = HasBigRocket(); AIHeroClient t = TargetSelector.GetTarget(bigRocket ? R2.Range : R1.Range, DamageType.Magical); if (t.LSIsValidTarget()) { if (bigRocket) { R2.Cast(t, false, true); } else { R1.Cast(t, false, true); } } } }
/// <summary> /// Called on each bar update event (incoming tick) /// </summary> protected override void OnBarUpdate() { if (Bars == null) { return; } if (!Bars.BarsType.IsIntraday && Bars.Period.Id != PeriodType.Day) { return; } if (Bars.Period.Id == PeriodType.Day && pivotRangeType == PivotRange.Daily) { return; } if (Bars.Period.Id == PeriodType.Day && Bars.Period.Value > 1) { return; } // pivots only work for // - intraday // - 1 day chart with PivotRange Weekly or Monthly if (!isDailyDataLoaded) { if (priorDayHLC == HLCCalculationMode.DailyBars && Bars.BarsType.IsIntraday) { Enabled = false; System.Threading.ThreadPool.QueueUserWorkItem(new System.Threading.WaitCallback(GetBarsNow)); return; } existsHistDailyData = false; isDailyDataLoaded = true; } IBar dailyBar; if (existsHistDailyData) { sessionDateDaily = GetLastBarSessionDate(Time[0], Bars, PivotRange.Daily); dailyBar = dailyBars.Get(dailyBars.GetBar(sessionDateDaily)); if (dailyBar.Time.Date > sessionDateDaily.Date) { for (DateTime i = sessionDateDaily; i >= dailyBars.GetTime(0); i = i.AddDays(-1)) { dailyBar = dailyBars.Get(dailyBars.GetBar(i)); if (dailyBar.Time.Date == i.Date) { break; } } } } else { dailyBar = null; } double high = existsHistDailyData ? dailyBar.High : High[0]; double low = existsHistDailyData ? dailyBar.Low : Low[0]; double close = existsHistDailyData ? dailyBar.Close : Close[0]; DateTime lastBarTimeStamp = GetLastBarSessionDate(Time[0], Bars, pivotRangeType); if ((currentDate != Cbi.Globals.MinDate && pivotRangeType == PivotRange.Daily && lastBarTimeStamp != currentDate) || (currentWeek != Cbi.Globals.MinDate && pivotRangeType == PivotRange.Weekly && lastBarTimeStamp != currentWeek) || (currentMonth != Cbi.Globals.MinDate && pivotRangeType == PivotRange.Monthly && lastBarTimeStamp != currentMonth)) { pp = (currentHigh + currentLow + currentClose) / 3; s1 = 2 * pp - currentHigh; r1 = 2 * pp - currentLow; s2 = pp - (currentHigh - currentLow); r2 = pp + (currentHigh - currentLow); s3 = pp - 2 * (currentHigh - currentLow); r3 = pp + 2 * (currentHigh - currentLow); currentClose = (priorDayHLC == HLCCalculationMode.UserDefinedValues) ? userDefinedClose : close; currentHigh = (priorDayHLC == HLCCalculationMode.UserDefinedValues) ? userDefinedHigh : high; currentLow = (priorDayHLC == HLCCalculationMode.UserDefinedValues) ? userDefinedLow : low; } else { currentClose = (priorDayHLC == HLCCalculationMode.UserDefinedValues) ? userDefinedClose : close; currentHigh = (priorDayHLC == HLCCalculationMode.UserDefinedValues) ? userDefinedHigh : Math.Max(currentHigh, high); currentLow = (priorDayHLC == HLCCalculationMode.UserDefinedValues) ? userDefinedLow : Math.Min(currentLow, low); } if (pivotRangeType == PivotRange.Daily) { currentDate = lastBarTimeStamp; } if (pivotRangeType == PivotRange.Weekly) { currentWeek = lastBarTimeStamp; } if (pivotRangeType == PivotRange.Monthly) { currentMonth = lastBarTimeStamp; } if ((pivotRangeType == PivotRange.Daily && currentDate != Cbi.Globals.MinDate) || (pivotRangeType == PivotRange.Weekly && currentWeek != Cbi.Globals.MinDate) || (pivotRangeType == PivotRange.Monthly && currentMonth != Cbi.Globals.MinDate)) { PP.Set(pp); R1.Set(r1); S1.Set(s1); R2.Set(r2); S2.Set(s2); R3.Set(r3); S3.Set(s3); } }
public static void Execute() { ////////////////////////////////////////////////////////////////////////////////////////// var target = TargetSelector.GetTarget(E.Range, DamageType.Physical); float dist = (float)(Q.Range + player.MoveSpeed * 2.5); var useQ = ComboMenu.GetCheckBoxValue("qUse"); var useW = ComboMenu.GetCheckBoxValue("wUse"); var useE = ComboMenu.GetCheckBoxValue("eUse"); var useR = ComboMenu.GetCheckBoxValue("rUse"); var packets = ComboMenu.GetCheckBoxValue("packets"); var cmbDmg = Program.ComboDamage(target); ////////////////////////////////////////////////////////////////////////////////////////// if (Program.ShacoClone && !Program.GhostDelay && ComboMenu["useClone"].Cast <CheckBox>().CurrentValue&& !MiscMenu["autoMoveClone"].Cast <CheckBox>().CurrentValue) { Program.moveClone(); } if (Q.IsReady() && useQ && target.IsValidTarget(Q.Range)) { Q.Cast(Prediction.Position.PredictUnitPosition(target, 500).To3D()); } else { if (!Program.CheckWalls(target) || Utils.GetPath(player, target.Position) < dist) { Q.Cast(player.Position.Extend(target.Position, Q.Range)); } } if (target != null) { if (R.IsReady() && target.IsValidTarget() && player.Distance(target) < 400 && player.HasBuff("Deceive") && useR) { R.Cast(); } } if (W.IsReady() && useW) { if (!target.IsValidTarget(W.Range)) { Program.HandleW(target); } } if (useE && E.IsReady() && target.IsValidTarget(E.Range)) { E.Cast(target); } if (ComboMenu["user"].Cast <CheckBox>().CurrentValue&& R.IsReady() && !Program.ShacoClone && target.HealthPercent < 75 && cmbDmg <target.Health && target.HealthPercent> cmbDmg && target.HealthPercent > 25) { R2.Cast(); } if (Player.Instance.HealthPercent <= ComboMenu.GetSliderValue("hpR") && R.IsReady() && ComboMenu.GetCheckBoxValue("rLow")) { R.Cast(); } }
protected override void Game_OnGameUpdate(EventArgs args) { //check if player is dead if (Player.IsDead) { return; } SmartKs(); if (menu.Item("escape", true).GetValue <KeyBind>().Active) { OrbwalkManager.Orbwalk(null, Game.CursorPos); Escape(); } else if (menu.Item("ComboActive", true).GetValue <KeyBind>().Active) { Combo(); } else if (menu.Item("insec", true).GetValue <KeyBind>().Active) { OrbwalkManager.Orbwalk(null, Game.CursorPos); _insecTarget = TargetSelector.GetSelectedTarget(); if (_insecTarget != null) { if (_insecTarget.HasBuffOfType(BuffType.Knockup) || _insecTarget.HasBuffOfType(BuffType.Knockback)) { R2.Cast(_rVec); } Insec(); } } else if (menu.Item("qeCombo", true).GetValue <KeyBind>().Active) { var soilderTarget = TargetSelector.GetTarget(900, TargetSelector.DamageType.Magical); OrbwalkManager.Orbwalk(null, Game.CursorPos); CastQe(soilderTarget, "Combo"); } else { if (menu.Item("LaneClearActive", true).GetValue <KeyBind>().Active) { Farm(); } if (menu.Item("HarassActive", true).GetValue <KeyBind>().Active) { Harass(); } if (menu.Item("HarassActiveT", true).GetValue <KeyBind>().Active) { Harass(); } if (menu.Item("wAtk", true).GetValue <bool>()) { AutoAtk(); } } }
private static void PermaActive(EventArgs args) { if (Menu.Config.Item("ks.q").IsActive()) { foreach (var enemy in HeroManager.Enemies.Where(e => Q.CanCast(e) && Q.IsKillable(e))) { Q.Cast(enemy); return; } } if (Menu.Config.Item("ks.r").IsActive()) { var r2 = Player.HasBuff("corkimissilebarragecounterbig"); if (r2) { foreach (var enemy in HeroManager.Enemies.Where(e => R.CanCast(e) && R.IsKillable(e))) { R.Cast(enemy); return; } } else { foreach (var enemy in HeroManager.Enemies.Where(e => R2.CanCast(e) && R2.IsKillable(e))) { R2.Cast(enemy); return; } } } }
private static void Combo() { var target = TargetSelector.SelectedTarget; if (target == null || !target.IsValidTarget(750)) { target = TargetSelector.GetTarget(R.IsReady() ? 750 : 600, DamageType.Magical); } if (target == null || target.InAutoAttackRange()) { target = Orbwalker.GetTarget() as AIHeroClient; } if (target != null && target is AIHeroClient) { if (Variables.TickCount - TimeCast <= AkaliMenu.QSettings.MoveQ.Value && target.IsValidTarget(570) && !Player.HavePassive() && AkaliMenu.QSettings.MoveQ.Enabled && !ObjectManager.Get <AITurretClient>() .Any(i => i.IsEnemy && !i.IsDead && (i.Distance(target.Position.Extend(Player.Position, +570)) < 850 + ObjectManager.Player.BoundingRadius)) && !target.Position.Extend(Player.Position, +570).IsWall() && !target.Position.Extend(Player.Position, +570).IsBuilding() && target.Position.Extend(Player.Position, +570).IsValid() ) { Orbwalker.AttackEnabled = false; Orbwalker.SetOrbwalkerPosition(target.Position.Extend(Player.Position, +600)); //Player.IssueOrder(GameObjectOrder.MoveTo, target.Position.Extend(Player.Position, +600)); } else { Orbwalker.SetOrbwalkerPosition(Vector3.Zero); Orbwalker.AttackEnabled = true; } if (Q.IsReady() && CanUseQNow == true && Q.GetPrediction(target).CastPosition.DistanceToPlayer() <= Q.Range) { if (!W.IsReady()) { if (!Player.IsDashing() && Variables.TickCount - Last_E > 700 && Variables.TickCount - Last_R > 700) { Q.Cast(Q.GetPrediction(target).CastPosition); } } else { if (Player.Mana - Q.Mana <= Q.Mana - 1.5f * 5) { if (target.IsValidTarget(Q.Range) && !Player.IsDashing() && Variables.TickCount - Last_E > 700 && Variables.TickCount - Last_R > 700) { Q.Cast(Q.GetPrediction(target).CastPosition); if (!Player.IsDashing()) { W.Cast(target.Position); } } } } } if (W.IsReady() && AkaliMenu.WSettings.TargetCount.Enabled && Player.CountEnemyHeroesInRange(AkaliMenu.WSettings.TargetCount.Value) > 1) { if (!Player.IsDashing()) { W.Cast(Player.Position); } } if (Q.IsReady() && Player.Mana > 150 && Player.HealthPercent > 80) { } else { var Epred = E.GetPrediction(target, false, -1, new CollisionObjects[] { CollisionObjects.Minions, CollisionObjects.YasuoWall }); if (W.IsReady() && E.IsReady() && Player.Mana - E.Mana <= Q.Mana) { if (E.Name == "AkaliE") { if (Player.HavePassive()) { return; } if (CanUseQNow == true) { E.Cast(Epred.CastPosition); DelayAction.Add(1, () => { W.Cast(Epred.CastPosition); }); } } if (E.Name == "AkaliEb" && GameObjects.EnemyHeroes.Any(i => i.HasBuff("AkaliEMis"))) { E.Cast(Epred.CastPosition); if (target.IsValidTarget(300)) { W.Cast(target.Position); } } } else { if (W.IsReady()) { if (Player.Mana <= AkaliMenu.WSettings.Wmana.Value && target.Position.DistanceToPlayer() < 500) { W.Cast(Player.Position); } } if (E.Name == "AkaliE") { if (E.IsReady()) { if (Player.HavePassive() && target.IsValidTarget(650)) { return; } if (CanUseQNow == true) { if (Variables.TickCount - Last_Q > 700) { E.Cast(Epred.CastPosition); } } } } if (E.Name == "AkaliEb") { if (E.IsReady()) { if (Variables.TickCount - Last_Q > 700) { E.Cast(Epred.CastPosition); } } } } } if (!Player.HavePassive() && target.IsValidTarget(R.Name == "AkaliRb" ? R2.Range : R.Range) && AkaliMenu.RSettings.Rcombo.Active) { if (target.Health <= R.GetDamage(target) + Player.GetAutoAttackDamage(target)) { if (R.Name == "AkaliRb") { R2.Cast(target); } else { R.Cast(target); } } if (R.Name == "AkaliR" && Variables.TickCount - Last_Q > 700) { R.Cast(target); } } if (R.IsReady()) { if (target.Health <= R.GetDamage(target) + (39 + 15 * Player.Level) + (Q.IsReady() ? Q.GetDamage(target) : 0)) { if (R.Name == "AkaliRb") { R2.Cast(target); } else { R.Cast(target); } } } if (Q.IsReady() && Player.IsDashing() && Q.GetPrediction(target).CastPosition.DistanceToPlayer() <= Q.Range) { if (target.Health <= Q.GetDamage(target) + (39 + 15 * Player.Level)) { Q.Cast(Q.GetPrediction(target).CastPosition); } } } }
private void LogicR(Obj_AI_Base target, bool extendedR = false, bool useE = false, Orbwalker.ActiveModes activeMode = Orbwalker.ActiveModes.None) { var t = target as AIHeroClient; if (t == null) { return; } if (extendedR) { if (!R2.IsInRange(t) && useE) { var dist = Player.Instance.Distance(target) - R2.Range; if (dist > E.Range) { return; } var ePrediction = E.GetPrediction(target); if (ePrediction.CastPosition.IsInRange(target, R2.Range)) { E.Cast(ePrediction.CastPosition); } var rPrediction = R2.GetPrediction(t); if (rPrediction != null && rPrediction.HitChancePercent >= 75) { R2.Cast(rPrediction.CastPosition); } } else if (R2.IsInRange(t)) { var rPrediction = R2.GetPrediction(t); if (rPrediction != null && rPrediction.HitChancePercent >= 75) { R2.Cast(rPrediction.CastPosition); } } } else { if (!R.IsInRange(t) && useE) { var dist = Player.Instance.Distance(target) - R.Range; if (dist > E.Range) { return; } var ePrediction = E.GetPrediction(target); if (ePrediction.CastPosition.IsInRange(target, R.Range)) { E.Cast(ePrediction.CastPosition); } var rPrediction = R.GetPrediction(t); if (rPrediction != null && rPrediction.HitChancePercent >= 75) { R.Cast(rPrediction.CastPosition); } } else if (activeMode == Orbwalker.ActiveModes.Combo) { var enemiesAroundTarget = t.CountEnemiesInRange(R.Width); if (enemiesAroundTarget < ComboMenu.GetSliderValue("combo.r.aoe")) { return; } var rPrediction = R.GetPrediction(t); if (rPrediction != null && rPrediction.HitChancePercent >= 75) { R.Cast(rPrediction.CastPosition); } } else if (R.IsInRange(t)) { var rPrediction = R.GetPrediction(t); if (rPrediction != null && rPrediction.HitChancePercent >= 75) { R.Cast(rPrediction.CastPosition); } } } }
// Example: // // 0:009> r // r0=00000000 r1=00000000 r2=00000000 r3=76fdcf09 r4=00000000 r5=028df6e0 // r6=028df730 r7=00000000 r8=00000001 r9=01507858 r10=015156a8 r11=028df8e8 // r12=00000000 sp=028df6c8 lr=00000000 pc=76ccce24 psr=600f0030 -ZC-- Thumb // KERNELBASE!RaiseFailFastException+0x60: // 76ccce24 f000f846 bl KERNELBASE!SignalStartWerSvc (76ccceb4) // public override ColorString ToColorString() { if (null == m_colorString) { ConsoleColor color; ColorString cs = new ColorString(" r0="); color = GetColorForDiffAgainstBaseline("r0"); cs.Append(R0.GetColorizedValueString(color)); cs.Append(" r1="); color = GetColorForDiffAgainstBaseline("r1"); cs.Append(R1.GetColorizedValueString(color)); cs.Append(" r2="); color = GetColorForDiffAgainstBaseline("r2"); cs.Append(R2.GetColorizedValueString(color)); cs.Append(" r3="); color = GetColorForDiffAgainstBaseline("r3"); cs.Append(R3.GetColorizedValueString(color)); cs.Append(" r4="); color = GetColorForDiffAgainstBaseline("r4"); cs.Append(R4.GetColorizedValueString(color)); cs.Append(" r5="); color = GetColorForDiffAgainstBaseline("r5"); cs.Append(R5.GetColorizedValueString(color)); cs.AppendLine(); cs.Append(" r6="); color = GetColorForDiffAgainstBaseline("r6"); cs.Append(R6.GetColorizedValueString(color)); cs.Append(" r7="); color = GetColorForDiffAgainstBaseline("r7"); cs.Append(R7.GetColorizedValueString(color)); cs.Append(" r8="); color = GetColorForDiffAgainstBaseline("r8"); cs.Append(R8.GetColorizedValueString(color)); cs.Append(" r9="); color = GetColorForDiffAgainstBaseline("r9"); cs.Append(R9.GetColorizedValueString(color)); cs.Append(" r10="); color = GetColorForDiffAgainstBaseline("r10"); cs.Append(R10.GetColorizedValueString(color)); cs.Append(" r11="); color = GetColorForDiffAgainstBaseline("r11"); cs.Append(R11.GetColorizedValueString(color)); cs.AppendLine(); cs.Append("r12="); color = GetColorForDiffAgainstBaseline("r12"); cs.Append(R12.GetColorizedValueString(color)); cs.Append(" sp="); color = GetColorForDiffAgainstBaseline("sp"); cs.Append(Sp.GetColorizedValueString(color)); cs.Append(" lr="); color = GetColorForDiffAgainstBaseline("lr"); cs.Append(Lr.GetColorizedValueString(color)); cs.Append(" pc="); color = GetColorForDiffAgainstBaseline("pc"); cs.Append(Pc.GetColorizedValueString(color)); cs.Append(" psr="); color = GetColorForDiffAgainstBaseline("psr"); cs.Append(Psr.GetColorizedValueString(color)); // TODO: cs.AppendLine(" TBD: flags and mode"); cs.Append(DbgProvider.ColorizeSymbol(StackFrame.SymbolName)); if (0 != StackFrame.Displacement) { cs.Append("+0x"); cs.Append(StackFrame.Displacement.ToString("x")); } cs.AppendLine(":"); cs.Append(Disasm(Pc.ValueAsPointer)); m_colorString = cs; } return(m_colorString); } // end ToString()