public void initializePlayer(Quinoa quinoa) { quinoa.setPlayer(new Monster()); quinoa.getPlayer().monsterCode = MonsterCode.HUMAN; quinoa.getPlayer().ID = MonsterActionManager.PLAYER_ID; quinoa.getPlayer().setPosition(50, 50); Item boots = new Item(); boots.itemClass = ItemClass.BOOTS; quinoa.getPlayer().inventory.addItem(boots); Item jacket = new Item(); jacket.itemClass = ItemClass.JACKET; quinoa.getPlayer().inventory.addItem(jacket); Item axe = new Item(); axe.itemClass = ItemClass.AXE; quinoa.getPlayer().inventory.addItem(axe); Item pickaxe = new Item(); pickaxe.itemClass = ItemClass.PICKAXE; quinoa.getPlayer().inventory.addItem(pickaxe); Item flapjacks = new Item(); flapjacks.itemClass = ItemClass.FLAPJACKS; flapjacks.stackSize = 4; quinoa.getPlayer().inventory.addItem(flapjacks); Item lantern = new Item(); lantern.itemClass = ItemClass.LANTERN; quinoa.getPlayer().inventory.addItem(lantern); Item hat = new Item(); hat.itemClass = ItemClass.HAT; quinoa.getPlayer().inventory.addItem(hat); Item torch = new Item(); torch.itemClass = ItemClass.TORCH; torch.stackSize = 25; quinoa.getPlayer().inventory.addItem(torch); Item bucket = new Item(); bucket.itemClass = ItemClass.BUCKET; quinoa.getPlayer().inventory.addItem(bucket); Item shovel = new Item(); shovel.itemClass = ItemClass.SHOVEL; quinoa.getPlayer().inventory.addItem(shovel); Item tent = new Item(); tent.itemClass = ItemClass.TENT; quinoa.getPlayer().inventory.addItem(tent); Item ash = new Item(); ash.itemClass = ItemClass.ASH; ash.stackSize = 35; quinoa.getPlayer().inventory.addItem(ash); Item corn = new Item(); corn.itemClass = ItemClass.CORN; corn.stackSize = corn.maxStackSize; quinoa.getPlayer().inventory.addItem(corn); Item cornSeed = new Item(); cornSeed.itemClass = ItemClass.CORN_SEED; cornSeed.stackSize = 10; quinoa.getPlayer().inventory.addItem(cornSeed); Item pumpkin = new Item(); pumpkin.itemClass = ItemClass.PUMPKIN; pumpkin.stackSize = 1; quinoa.getPlayer().inventory.addItem(pumpkin); Item pumpkinSeed = new Item(); pumpkinSeed.itemClass = ItemClass.PUMPKIN_SEED; pumpkinSeed.stackSize = 10; quinoa.getPlayer().inventory.addItem(pumpkinSeed); Item floodgate = new Item(); floodgate.itemClass = ItemClass.FLOODGATE; floodgate.stackSize = floodgate.maxStackSize; quinoa.getPlayer().inventory.addItem(floodgate); Item mop = new Item(); mop.itemClass = ItemClass.MOP; mop.stackSize = mop.maxStackSize; quinoa.getPlayer().inventory.addItem(mop); }