Example #1
0
        public static void Handle(Packet packet)
        {
            var questGiveUpPacket = new QuestGiveUpPacket(packet);

            QuestModel.Update(GameServer.Instance.Database.Connection, 0, packet.Sender.User.ActiveCharacterId,
                              questGiveUpPacket.TableIndex, 4);

            var ack = new QuestGiveUpAnswer {
                TableIndex = questGiveUpPacket.TableIndex
            };

            packet.Sender.Send(ack.CreatePacket());
        }
Example #2
0
        public static void Handle(Packet packet)
        {
            var questRewardPacket = new QuestRewardPacket(packet);

            var quest = QuestModel.RetrieveOne(GameServer.Instance.Database.Connection, 0,
                                               packet.Sender.User.ActiveCharacterId,
                                               questRewardPacket.TableIndex);

            QuestModel.Update(GameServer.Instance.Database.Connection, 0, packet.Sender.User.ActiveCharacterId,
                              questRewardPacket.TableIndex, 2);
            if (quest == null)
            {
                packet.Sender.SendError("Quest was not started!");
                return;
            }
            if (quest.State != 1)
            {
                packet.Sender.SendError("Quest not finished!");
                return;
            }

            var questReward =
                ServerMain.Quests.Find(quest1 => quest1.TableIndex == questRewardPacket.TableIndex);

            if (questReward == null)
            {
                packet.Sender.SendError("Quest reward not found.");
                return;
            }
            var itemReward = questReward.GetRewards();
            var character  = packet.Sender.User.ActiveCharacter;

            bool       levelUp;
            const bool useBonus        = false; // TODO: Determine boni
            const bool useBonus500Mita = false;

            character.CalculateExp(questReward.Experience, out levelUp, useBonus,
                                   useBonus500Mita);

            character.MitoMoney += questReward.Mito;

            CharacterModel.Update(GameServer.Instance.Database.Connection, character);

            var item01 = 0;
            var item02 = 0;
            var item03 = 0;

            if (itemReward.Length > 0)
            {
                if (itemReward.Length >= 1)
                {
                    item01 = ServerMain.Items.FindIndex(item => item.Id == itemReward[0]);
                    if (item01 == -1 || character.GiveItem(GameServer.Instance.Database.Connection, item01, 1) ==
                        null)
                    {
                        item01 = 0;
                    }
                }
                if (itemReward.Length >= 2)
                {
                    item02 = ServerMain.Items.FindIndex(item => item.Id == itemReward[1]);
                    if (item01 == -1 || character.GiveItem(GameServer.Instance.Database.Connection, item02, 1) ==
                        null)
                    {
                        item02 = 0;
                    }
                }
                if (itemReward.Length == 3)
                {
                    item03 = ServerMain.Items.FindIndex(item => item.Id == itemReward[2]);
                    if (item01 == -1 || character.GiveItem(GameServer.Instance.Database.Connection, item03, 1) ==
                        null)
                    {
                        item03 = 0;
                    }
                }
            }

            var ack = new QuestRewardAnswer
            {
                TableIndex  = (uint)questReward.TableIndex,
                GetExp      = (uint)questReward.Experience,
                GetMoney    = (uint)questReward.Mito,
                CurrentExp  = (ulong)character.ExperienceInfo.CurExp,
                NextExp     = (ulong)character.ExperienceInfo.NextExp,
                BaseExp     = (ulong)character.ExperienceInfo.BaseExp,
                Level       = character.Level,
                ItemNum     = (ushort)itemReward.Length,
                RewardItem1 = (uint)item01,
                RewardItem2 = (uint)item02,
                RewardItem3 = (uint)item03
            };

            packet.Sender.Send(ack.CreatePacket());

            if (item01 != 0 || item02 != 0 || item03 != 0)
            {
                character.FlushItemModBuffer(packet.Sender);
            }
        }