Example #1
0
        public static void Handle(Packet packet) // TODO: Send actual data
        {
            var quests = QuestModel.Retrieve(GameServer.Instance.Database.Connection, 0,
                                             packet.Sender.User.ActiveCharacterId);

            var ack = new MyQuestListAnswer
            {
                Quests = quests.ToArray()
            };

            packet.Sender.Send(ack.CreatePacket());
        }