public RpgModule() { LoadGameParams(); FactionModel.Load(); InventoryModel.Load(); QuestModel.Load(); //install gameplay config panel ConfigModule.Instance.RegisterConfigPanel("GameplayOptionsPanel", 500, CoreUtils.LoadResource <GameObject>("UI/GameplayOptionsPanel")); }
public override IEnumerator OnSetup() { yield return(questModel.Load()); questView.Setup(questModel.QuestDataList); yield return(openAnimaiton.Initialize()); yield return(openAnimaiton.Setup()); openAnimaiton.StandbyAnimaiton(true); gameObject.SetActive(true); yield return(openAnimaiton.OpenAnimation()); }
private void LoadQuestModels() { QuestModel.Load(); }