private void DrawQt(Quadtree qqt)
    {
        Gizmos.color = Color.red;
        if (qqt != null)
        {
            if (qqt.GetNodes() == null)
            {
                return;
            }
            else
            {
                if (qqt.GetNodes()[0] == null)
                {
                    return;
                }
            }
            float   ctX    = (float)qqt.GetCenter().center.X;
            float   ctY    = (float)qqt.GetCenter().center.Y;
            float   width  = (float)qqt.GetCenter().halfSize.X;
            float   height = (float)qqt.GetCenter().halfSize.Y;
            Vector3 vf     = new Vector3(ctX - width, 1, ctY);
            Vector3 vt     = new Vector3(ctX + width, 1, ctY);
            Vector3 hf     = new Vector3(ctX, 1, ctY - height);
            Vector3 ht     = new Vector3(ctX, 1, ctY + height);

            Gizmos.DrawLine(vf, vt);
            Gizmos.DrawLine(hf, ht);
            for (int i = 0; i < 4; i++)
            {
                if (qqt.GetNodes()[i] != null)
                {
                    DrawQt(qqt.GetNodes()[i]);
                }
            }
        }
    }