void ControlQuadTree() { if (Input.GetMouseButton(1)) { var ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit = new RaycastHit(); if (Physics.Raycast(ray, out hit)) { MainTree.DoCircleAction(hit.point, 100, leveltodraw); } } if (Input.GetMouseButtonDown(0)) { leveltodraw++; } }