public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); FactId = reader.ReadString(); SaveGame = reader.ReadBoolean(); ShowNotification = reader.ReadBoolean(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); SlotId = reader.ReadInt32(); OrbId = reader.ReadInt32(); SlotState = reader.ReadBoolean(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); PlayerName = reader.ReadString(); PlayerReady = reader.ReadBoolean(); PlayerState = (State)reader.ReadInt32(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); CharacterId = reader.ReadInt32(); PlayerId = reader.ReadUInt32(); State = reader.ReadBoolean(); }
public override void Deserialize(QNetworkReader reader) { netId = reader.ReadNetworkId(); authority = reader.ReadBoolean(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); ToggleValue = reader.ReadBoolean(); }
public override void Deserialize(QNetworkReader reader) { FromId = reader.ReadUInt32(); AboutId = reader.ReadUInt32(); OnlySendToServer = reader.ReadBoolean(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); ConditionName = reader.ReadString(); ConditionState = reader.ReadBoolean(); }