예제 #1
0
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     FactId           = reader.ReadString();
     SaveGame         = reader.ReadBoolean();
     ShowNotification = reader.ReadBoolean();
 }
예제 #2
0
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     SlotId    = reader.ReadInt32();
     OrbId     = reader.ReadInt32();
     SlotState = reader.ReadBoolean();
 }
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     PlayerName  = reader.ReadString();
     PlayerReady = reader.ReadBoolean();
     PlayerState = (State)reader.ReadInt32();
 }
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     CharacterId = reader.ReadInt32();
     PlayerId    = reader.ReadUInt32();
     State       = reader.ReadBoolean();
 }
 public override void Deserialize(QNetworkReader reader)
 {
     netId     = reader.ReadNetworkId();
     authority = reader.ReadBoolean();
 }
예제 #6
0
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     ToggleValue = reader.ReadBoolean();
 }
예제 #7
0
 public override void Deserialize(QNetworkReader reader)
 {
     FromId           = reader.ReadUInt32();
     AboutId          = reader.ReadUInt32();
     OnlySendToServer = reader.ReadBoolean();
 }
예제 #8
0
 public override void Deserialize(QNetworkReader reader)
 {
     base.Deserialize(reader);
     ConditionName  = reader.ReadString();
     ConditionState = reader.ReadBoolean();
 }