public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); FactId = reader.ReadString(); SaveGame = reader.ReadBoolean(); ShowNotification = reader.ReadBoolean(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); PlayerName = reader.ReadString(); PlayerReady = reader.ReadBoolean(); PlayerState = (State)reader.ReadInt32(); }
public override void Deserialize(QNetworkReader reader) { var num = (int)reader.ReadUInt16(); scripts = new QCRCMessageEntry[num]; for (var i = 0; i < scripts.Length; i++) { var crcmessageEntry = default(QCRCMessageEntry); crcmessageEntry.name = reader.ReadString(); crcmessageEntry.channel = reader.ReadByte(); scripts[i] = crcmessageEntry; } }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); Message = reader.ReadString(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); PlayerName = reader.ReadString(); QSBVersion = reader.ReadString(); }
public override void Deserialize(QNetworkReader reader) { base.Deserialize(reader); ConditionName = reader.ReadString(); ConditionState = reader.ReadBoolean(); }