private static SpriterVarValue GetVarValue(string value, SpriterVarType type)
        {
            float floatValue = Single.MinValue;
            int intValue = Int32.MinValue;

            if (type == SpriterVarType.Float) Single.TryParse(value, out floatValue);
            else if (type == SpriterVarType.Int) Int32.TryParse(value, out intValue);

            return new SpriterVarValue
            {
                Type = type,
                StringValue = value,
                FloatValue = floatValue,
                IntValue = intValue
            };
        }
Example #2
0
        protected virtual SpriterVarValue GetVarValue(string value, SpriterVarType type)
        {
            float floatValue = float.MinValue;
            int   intValue   = int.MinValue;

            if (type == SpriterVarType.Float)
            {
                float.TryParse(value, out floatValue);
            }
            else if (type == SpriterVarType.Int)
            {
                int.TryParse(value, out intValue);
            }

            return(new SpriterVarValue
            {
                Type = type,
                StringValue = value,
                FloatValue = floatValue,
                IntValue = intValue
            });
        }
        private static SpriterVarValue GetVarValue(string value, SpriterVarType type)
        {
            float floatValue = Single.MinValue;
            int   intValue   = Int32.MinValue;

            if (type == SpriterVarType.Float)
            {
                Single.TryParse(value, out floatValue);
            }
            else if (type == SpriterVarType.Int)
            {
                Int32.TryParse(value, out intValue);
            }

            return(new SpriterVarValue
            {
                Type = type,
                StringValue = value,
                FloatValue = floatValue,
                IntValue = intValue
            });
        }