private void OnTriggerExit2D(Collider2D other) { _puckCollisionEffect.StopZoomingToPoint(); }
public void EndTurn() { CycleActivePlayer(null); _puckCollisionEffect.StopZoomingToPoint(); }
private void OnTriggerExit2D(Collider2D other) { _puckCollisionEffect.StopZoomingToPoint(); }
public void EndTurn() { CycleActivePlayer(null); _puckCollisionEffect.StopZoomingToPoint(); }