private void Awake() { _players = FindObjectsOfType <PuckMasterPlayer>(); _puckCollisionEffect = FindObjectOfType <PuckCollisionEffect>(); for (int i = 0; i < _players.Length; i++) { _players[i].SetPlayerNumber(i); } }
// Start is called before the first frame update void Awake() { _puckCollisionEffect = FindObjectOfType <PuckCollisionEffect>(); }