Example #1
0
    private void Awake()
    {
        _players             = FindObjectsOfType <PuckMasterPlayer>();
        _puckCollisionEffect = FindObjectOfType <PuckCollisionEffect>();

        for (int i = 0; i < _players.Length; i++)
        {
            _players[i].SetPlayerNumber(i);
        }
    }
 // Start is called before the first frame update
 void Awake()
 {
     _puckCollisionEffect = FindObjectOfType <PuckCollisionEffect>();
 }