Example #1
0
 private void TryResolveArtilleryCount()
 {
     if (artilleryCount == -1)
     {
         artilleryCount = Rand.Bool ? Props.ArtilleryCountFor(parent.Faction.def) : 0;
     }
 }
Example #2
0
 private void TryResolveArtilleryCount()
 {
     if (artilleryCount <= 0)
     {
         artilleryCount = Props.ArtilleryCountFor(parent.Faction.def);
     }
 }