private void TryResolveArtilleryCount() { if (artilleryCount == -1) { artilleryCount = Rand.Bool ? Props.ArtilleryCountFor(parent.Faction.def) : 0; } }
private void TryResolveArtilleryCount() { if (artilleryCount <= 0) { artilleryCount = Props.ArtilleryCountFor(parent.Faction.def); } }