public void Show(Props prop)
 {
     TitleImg.GetComponent <Image>().color = Color.black;
     Place.text     = prop.Name();
     Cost.text      = "Cost   $ " + prop.Cost();
     Rent.text      = "Rent   $ " + prop.Rent();
     BuyOrSell.text = "Buy";
     Card.transform.DOScale(1.0f, 0.5f);
 }
Example #2
0
    void ToTransaction()
    {
        int        index = m_CurrentPlayer.GetCurrentCell();
        PlayerType owner = m_CurrentProperty.Owner();

        Props.PropertyType propertyType = m_CurrentProperty.Type();

        /* If Landed on Jail */
        if (propertyType == Props.PropertyType.Jail && m_CurrentProperty.Name() == "Jail")
        {
            app.view.GoToJail(m_CurrentPlayerIndex, m_CurrentPlayer);
            Go(HSM.State.CompleteTransaction);
            return;
        }
        else if (owner == PlayerType.Bank)
        {
            bool isAvailable = m_CurrentProperty.CanBuy();
            bool canAfford   = m_CurrentPlayer.CanPay(m_CurrentProperty.Cost());
            /* Certain Bank Properties like Tax, Community Cards, Jail, Chance etc or not available to buy*/
            if (isAvailable)
            {
                if (canAfford) /* If player can afford to buy a property show buy dialog */
                {
                    app.view.ShowBuyDialog(m_CurrentProperty);
                    if (m_CurrentPlayer.m_AI)
                    {
                        Invoke("OnBuySell", 0.5f);
                    }
                }
                else
                {
                    Go(HSM.State.CompleteTransaction);
                }
            }
            else
            {
                PayRent(index, new Dictionary <string, string>());
            }
        }
        else if (owner == m_CurrentPlayer.m_Player)
        {
            Go(HSM.State.CompleteTransaction);
        }
        else
        {
            Dictionary <string, string> param = new Dictionary <string, string>();
            if (propertyType == Props.PropertyType.Transport)
            {
                int count = app.model.GetBuildingsOwnedByPlayer(propertyType, owner);
                param.Add("count", count.ToString());
            }
            else if (propertyType == Props.PropertyType.Utility)
            {
                int count = app.model.GetBuildingsOwnedByPlayer(propertyType, owner);
                param.Add("count", count.ToString());
                param.Add("dicevalue", m_CurrentPlayer.m_LastDiceRoll.ToString());
            }
            else if (propertyType == Props.PropertyType.Turn)
            {
                GoPassed();
                Go(HSM.State.CompleteTransaction);
                return;
            }
            PayRent(index, param);
        }
    }