Example #1
0
        private void createGameSettings()
        {
            gameSettings = new PropertiesFiles(FileBuildGamePropPath);

            gameSettings.set(GameProperties.START_SCENE, GameStartScene + ".state");
            gameSettings.set(GameProperties.FULL_SCREEN, IsFullScreen.ToString());
            gameSettings.set(GameProperties.CLOSE_ON_EXIT, CloseOnExit.ToString());
            gameSettings.Save();
        }
Example #2
0
        /// <summary>
        /// Create singleton instance.
        /// Auto sets up basic managers
        /// </summary>
        protected GameManager()
        {
            settings           = new PropertiesFiles(".gameprops");
            instance           = this;
            ObjectManager      = new DefaultObjectManager();
            InputManager       = new DefaultInputManager();
            InputSourceManager = new DefaultInputSourceManager();
            LogManager         = DefaultLogManager.Instance;


            HudManager = HudManager.Instance;
            ObjectManager.init();
            InputManager.init();
        }
Example #3
0
 static Settings()
 {
     props = new PropertiesFiles(ResourceFiles.SettingsFile);
 }
Example #4
0
 private void createSettings()
 {
     settings = new PropertiesFiles(FileSettingsPath);
 }