private void createGameSettings() { gameSettings = new PropertiesFiles(FileBuildGamePropPath); gameSettings.set(GameProperties.START_SCENE, GameStartScene + ".state"); gameSettings.set(GameProperties.FULL_SCREEN, IsFullScreen.ToString()); gameSettings.set(GameProperties.CLOSE_ON_EXIT, CloseOnExit.ToString()); gameSettings.Save(); }
/// <summary> /// Create singleton instance. /// Auto sets up basic managers /// </summary> protected GameManager() { settings = new PropertiesFiles(".gameprops"); instance = this; ObjectManager = new DefaultObjectManager(); InputManager = new DefaultInputManager(); InputSourceManager = new DefaultInputSourceManager(); LogManager = DefaultLogManager.Instance; HudManager = HudManager.Instance; ObjectManager.init(); InputManager.init(); }
static Settings() { props = new PropertiesFiles(ResourceFiles.SettingsFile); }
private void createSettings() { settings = new PropertiesFiles(FileSettingsPath); }