Example #1
0
        private void createGameSettings()
        {
            gameSettings = new PropertiesFiles(FileBuildGamePropPath);

            gameSettings.set(GameProperties.START_SCENE, GameStartScene + ".state");
            gameSettings.set(GameProperties.FULL_SCREEN, IsFullScreen.ToString());
            gameSettings.set(GameProperties.CLOSE_ON_EXIT, CloseOnExit.ToString());
            gameSettings.Save();
        }