public static void TriggerSuspicious() { Transform t = GameObject.FindGameObjectWithTag("Player").transform; GameObject o = new GameObject(); o.transform.position = new Vector2(Mathf.Round(t.position.x), Mathf.Round(t.position.y)); PriestManager.investigableTrigger(o.transform); }
public void StationaryAction() { // need to attract enemies in range // if (Vector3.Distance(transform.position, enemy.transform.position) <= range) { // //go to player // } // health -= 1; PriestManager.TriggerSuspicious(); Debug.Log("HI"); }
void Start() { instance = this; }