public static void TriggerSuspicious()
    {
        Transform  t = GameObject.FindGameObjectWithTag("Player").transform;
        GameObject o = new GameObject();

        o.transform.position = new Vector2(Mathf.Round(t.position.x), Mathf.Round(t.position.y));
        PriestManager.investigableTrigger(o.transform);
    }
Exemplo n.º 2
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 public void StationaryAction()
 {
     // need to attract enemies in range
     // if (Vector3.Distance(transform.position, enemy.transform.position) <= range) {
     //     //go to player
     // }
     // health -= 1;
     PriestManager.TriggerSuspicious();
     Debug.Log("HI");
 }
Exemplo n.º 3
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 void Start()
 {
     instance = this;
 }