public ReuseObject ( GameObject prefab, Vector3 position, Quaternion rotation ) : void | ||
prefab | GameObject | |
position | Vector3 | |
rotation | Quaternion | |
return | void |
public ReuseObject ( GameObject prefab, Vector3 position, Quaternion rotation ) : void | ||
prefab | GameObject | |
position | Vector3 | |
rotation | Quaternion | |
return | void |