Example #1
0
 public override void Disable()
 {
     //销毁池中的物体
     poolManager.ClearPool(spellName);
 }
 public override void Disable()
 {
     poolManager.ClearPool(MeteorShower.METEORITE);
     poolManager.ClearPool(HealMeteorShower.HEALMETEORITE);
 }
Example #3
0
 public void ClearPool()
 {
     poolManager.ClearPool();
 }
Example #4
0
 static void OnSceneUnLoaded(Scene scene)
 {
     //TODO Sceneunloaded viene chiamato se clicco un oggetto con un materiale nella hierarchy, (BUGGG) non va bene
     PoolManager.ClearPool();
 }