private void ClearTemporaryData() { Room.LoadedRooms.Clear(); EnemyCharacter.ActiveEnemies.Clear(); _currentStage = null; if (_poolManager != null) { _poolManager.ClearPools(); } }
void Update() { if (SettingsMenu.activeSelf) { musicVolume = MusicVolume.value; MusicSource.volume = musicVolume * 0.7f; soundVolume = SoundVolume.value; } if (HelpMenu.activeSelf) { helpLabel.text = helpText[tempTextNumber]; } if (Input.GetKeyDown(KeyCode.Escape)) { if (SettingsMenu.activeSelf || HelpMenu.activeSelf || AskQuitMenu.activeSelf || StatisticMenu.activeSelf) { ClickBackPauseMenu(); } else { GamePaused = !GamePaused; if (GamePaused) { PauseMenu.SetActive(true); tempTimeScale = Time.timeScale; Time.timeScale = 0; } else { UnpauseGame(); } } } if (player.health <= 0) { if (timerDealth > 0) { timerDealth -= Time.deltaTime; } else { if (dealthText.color.a < 1) { dealthText.text = "F, чтобы почтить память этого пони"; dealthText.color = new Color(1, 1, 1, dealthText.color.a + Time.deltaTime); } else { if (Input.GetKeyDown(KeyCode.F)) { PoolManager.ClearPools(); SaveGameStats(); SceneManager.LoadScene(0); } } } } }