public static Body CreateCapsule(World world, float height, float topRadius, int topEdges, float bottomRadius, int bottomEdges, float density, Vector2 position = new Vector2(), float rotation = 0, BodyType bodyType = BodyType.Static, object userData = null) { Vertices verts = PolygonTools.createCapsule(height, topRadius, topEdges, bottomRadius, bottomEdges); //There are too many vertices in the capsule. We decompose it. if (verts.Count >= Settings.maxPolygonVertices) { List <Vertices> vertList = Triangulate.convexPartition(verts, TriangulationAlgorithm.Earclip); return(CreateCompoundPolygon(world, vertList, density, position, rotation, bodyType, userData)); } return(CreatePolygon(world, verts, density, position, rotation, bodyType, userData)); }