Example #1
0
    public void LoadCity()
    {
        StartCoroutine(Load("UICity"));

        if (GetSceneIndex() == 2)
        {
            PointerController.DisablePointer();
        }
    }
Example #2
0
    public void GenerateNextLevel()
    {
        if (_firstLevel == false)
        {
            Debug.Log("Transition");
            shadeStart.SetActive(true);
            shadeStart.GetComponent <Animator>().Play("Shade start", -1, 0);
        }

        StartCoroutine(loadCoroutine());

        IEnumerator loadCoroutine()
        {
            yield return(new WaitForSeconds(0.7f));

            onDescending.Invoke();
            Destroy(descent);
            descentWasSpawned    = false;
            needsToLoadNextLevel = false;
            nextLevelMenu.SetActive(false);

            generateLevel.GenerateRandomLevelPrefab();

            _gridBehavior.ResetGrid();
            oreGenerator.GenerateNextLevelOres();

            // _gridBehavior.GenerateGrid();

            bonusOresMenu.UpdateValue();
            progressBar.Reset();

            PointerController.DisablePointer();
            Statistics.SetMaxLevelReached(oreGenerator.currentLevel);

            if (_firstLevel == false)
            {
                shadeStart.SetActive(false);
            }

            shadeEnd.GetComponent <Animator>().Play("Shade end", -1, 0);
            _firstLevel = false;

            _dataController.SaveBaseOnCurrentScene();
        }
    }