Example #1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (this.gameObject.CompareTag(("EnemyCollider")))
        {
            if (other.gameObject.CompareTag("Player"))
            {
                _gameController.EndGame();
            }

            else if (other.gameObject.CompareTag("bullet"))
            {
                Destroy(other.gameObject);
            }

            return;
        }

        if (other.gameObject.CompareTag("Player"))
        {
            _gameController.EndGame();
        }
        else if (other.gameObject.CompareTag("bullet"))
        {
            _pointController.Add();
            Destroy(this.gameObject);
        }
        else if (other.gameObject.CompareTag("Finish"))
        {
            _gameController.EndGame();
        }
    }