Example #1
0
    //接地判定
    private void OnCollisionEnter2D(Collision2D col)
    {
        jump = false;

        if (col.gameObject.tag == "Item")
        {
            if (lifeFlg < 2)
            {
                psm.PlayerLifeUp(lifeFlg);
                lifeFlg++;
            }
        }
    }