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C# (CSharp) PlayerStates.getAmmo Examples
Programming Language:
C# (CSharp)
Class/Type:
PlayerStates
Method/Function:
getAmmo
Examples at hotexamples.com:
1
C# (CSharp) PlayerStates.getAmmo - 1 examples found
. These are the top rated real world C# (CSharp) examples of
PlayerStates.getAmmo
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Set(11)
UnSet(9)
GetState(6)
Equals(6)
ToString(4)
SetState(4)
SetStateTo(4)
GetPlanet(3)
GetStateName(3)
IsState(3)
GetComponentInChildren(2)
setIsSad(1)
setIsHappy(1)
getAmmo(1)
fireCurrentWeapon(1)
alterResources(1)
setState(1)
setWeapon(1)
Subscribe(1)
SetVelocity(1)
SetStateToIdle(1)
Add(1)
SetPlanet(1)
SetLanternState(1)
SetBool(1)
AttackingEvent(1)
Select(1)
ScoreAdd(1)
ResumeGame(1)
ResetTrigger(1)
ResetData(1)
PlayerStatesInitializer(1)
OrderBy(1)
HandlePlayerStates(1)
DeathState(1)
DamageReceiver(1)
stopCurrentWeapon(1)
Frequently Used Methods
Set (11)
UnSet (9)
GetState (6)
Equals (6)
ToString (4)
SetState (4)
SetStateTo (4)
GetPlanet (3)
GetStateName (3)
IsState (3)
Frequently Used Methods
GetComponentInChildren (2)
setIsSad (1)
setIsHappy (1)
getAmmo (1)
fireCurrentWeapon (1)
alterResources (1)
setState (1)
setWeapon (1)
Subscribe (1)
SetVelocity (1)
SetStateToIdle (1)
Add (1)
SetPlanet (1)
SetLanternState (1)
SetBool (1)
AttackingEvent (1)
Select (1)
ScoreAdd (1)
ResumeGame (1)
ResetTrigger (1)
Frequently Used Methods
SetStateToIdle (1)
Add (1)
SetPlanet (1)
SetLanternState (1)
SetBool (1)
AttackingEvent (1)
Select (1)
ScoreAdd (1)
ResumeGame (1)
ResetTrigger (1)
ResetData (1)
PlayerStatesInitializer (1)
OrderBy (1)
HandlePlayerStates (1)
DeathState (1)
DamageReceiver (1)
stopCurrentWeapon (1)
Frequently Used Methods
ResetData (1)
PlayerStatesInitializer (1)
OrderBy (1)
HandlePlayerStates (1)
DeathState (1)
DamageReceiver (1)
stopCurrentWeapon (1)
Example #1
0
Show file
File:
DisplayUI.cs
Project:
PsychoNudalz/SummerProject1
// Update is called once per frame void Update() { UI_AmmoValue.text = playerStates.getAmmo(); }