Example #1
0
        public void InitPlayer()
        {
            TimeControlStatus      = new BehaviorSubject <AVPlayerTimeControlStatus>(AVPlayerTimeControlStatus.WaitingToPlayAtSpecifiedRate);
            ReasonForWaitingToPlay = new BehaviorSubject <string>("AVPlayerWaitingWithNoItemToPlayReason");

            ThePlayer?.Dispose();
            ThePlayer = new AVPlayer();

            ThePlayer.AddObserver(this, "status", NSKeyValueObservingOptions.New, IntPtr.Zero);
            ThePlayer.AddObserver(this, "error", NSKeyValueObservingOptions.New, IntPtr.Zero);
            ThePlayer.AddObserver(this, "timeControlStatus", NSKeyValueObservingOptions.New, IntPtr.Zero);
            ThePlayer.AddObserver(this, "reasonForWaitingToPlay", NSKeyValueObservingOptions.New, IntPtr.Zero);


            ReasonForWaitingToPlay.Subscribe(status =>
            {
                Debug.WriteLine("Reason: " + status);
            });

            TimeControlStatus.Subscribe(status =>
            {
                Debug.WriteLine("TimeControlStatus: " + status);
            });



            PlayerStates = TimeControlStatus.Zip(ReasonForWaitingToPlay, (status, reason) =>
            {
                switch (status)
                {
                case AVPlayerTimeControlStatus.Paused:
                    if (reason == "AVPlayerWaitingWithNoItemToPlayReason")
                    {
                        return(PlayerState.Idle);
                    }
                    if ((ThePlayer.CurrentTime.Value != 0) && (ThePlayer.CurrentTime.Value == ThePlayer.CurrentItem.Duration.Value))
                    {
                        return(PlayerState.Ended);
                    }
                    return(PlayerState.Paused);

                case AVPlayerTimeControlStatus.WaitingToPlayAtSpecifiedRate:
                    if (reason == "AVPlayerWaitingWithNoItemToPlayReason")
                    {
                        return(PlayerState.Idle);
                    }
                    return(PlayerState.Buffering);

                case AVPlayerTimeControlStatus.Playing:
                    return(PlayerState.Playing);

                default:
                    throw new ArgumentOutOfRangeException(nameof(status), status, null);
                }
            });

            PlayerStates
            .Subscribe(change =>
            {
                Debug.WriteLine("------------------------Status: " + change.ToString());
            });
        }