Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (playerController.attacking && canDamage)
     {
         frameCount++;
         if (frameCount == 2)
         {
             GameObject AttackedEnemy = LineCastCollision(out attackPosition);
             if (AttackedEnemy != null)
             {
                 //hit
                 AttackedEnemy.GetComponent <EnemyController>().GetHit(attackPosition);
                 if (!AttackedEnemy.GetComponent <EnemyStates>().isAlive)
                 {
                     playerStates.ScoreAdd();
                 }
                 canDamage = false;
             }
             frameCount = 0;
         }
     }
     if (!playerController.attacking)
     {
         canDamage = true;
     }
 }