/// <summary>
 /// Hurt.
 /// </summary>
 /// <param name="damage">Amount of damage.</param>
 /// <param name="isToLeft">If set to <c>true</c> is towards left.</param>
 public void Hurt(float damage, float invicibleTime)
 {
     if (!_invicible)
     {
         _state.ActionHurt(damage, invicibleTime);
     }
 }