/// <summary>
 /// Raises the collision exit2 d event.
 /// </summary>
 /// <param name="coll">Coll.</param>
 void OnTriggerExit2D(Collider2D coll)
 {
     switch (coll.gameObject.tag)
     {
     case Tags.resource:
         _state.ActionExitResource();
         break;
     }
 }