// Trigger slowing down and preventing jumping for player protected void LimitPlayerAbilities(bool change) { if (change) { motor.movement.maxForwardSpeed = playerCarrySpeed; motor.movement.maxBackwardsSpeed = playerCarrySpeed; playerLook.sensitivityX = playerCarryTurnSpeed; playerHydraLook.sensitivityX = playerCarryTurnSpeed; playerController.JumpEnabled = false; } else { motor.movement.maxForwardSpeed = playerController.getDefaultMaxForwardSpeed(); motor.movement.maxBackwardsSpeed = playerController.getDefaultMaxForwardSpeed(); playerLook.sensitivityX = playerLook.getDefaultSensitivityX(); playerHydraLook.sensitivityX = playerHydraLook.getDefaultSensitivityX(); playerController.JumpEnabled = true; } }