private void DisableUI() { cameraScript.LockCursor(); Cursor.visible = false; cameraScript.enabled = true; uiActive = false; difficultyUI.SetActive(false); playerScript.canFlash = true; interactText.text = "Press \"E\" to interact."; }
public void pauseGame() { if (isPaused) /// paused -> play { isPaused = false; Time.timeScale = 1; //Debug.Log("IS Playing"); pausePanel.gameObject.SetActive(false); PL.LockCursor(); } else /// play -> pause { isPaused = true; Time.timeScale = 0; //Debug.Log("IS PAUSED"); pausePanel.gameObject.SetActive(true); PL.UnLockCursor(); } }
public void On_Pausa() { if (!pausado) { CanvasPartida.SetActive(false); sJugadorLook.UnlockCursor(); sJugadorLook.enabled = false; sPlayerMove.enabled = false; Panel.SetActive(true); pausado = true; } else { CanvasPartida.SetActive(true); PartidasGuardadas.SetActive(false); GuardarCambios.SetActive(false); sJugadorLook.enabled = true; sPlayerMove.enabled = true; sJugadorLook.LockCursor(); Panel.SetActive(false); pausado = false; } }