Example #1
0
    // TODO ?
    // setup custom constructed class with HP, ammo?, and wich class is currently being used. http://ilkinulas.github.io/development/unity/2016/05/30/monobehaviour-constructor.html

    public void SetCrosshair(GameObject crosshair_tank)
    {
        player_tank_crosshair = crosshair_tank;
        PlayerGun player_tank_gun_script = player_tank_gun.GetComponent <PlayerGun>();

        player_tank_gun_script.SetCrosshairBarrel(player_tank_crosshair);
    }