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C# (CSharp) PlayerGun.HasAmmo Examples
Programming Language:
C# (CSharp)
Class/Type:
PlayerGun
Method/Function:
HasAmmo
Examples at hotexamples.com:
1
C# (CSharp) PlayerGun.HasAmmo - 1 examples found
. These are the top rated real world C# (CSharp) examples of
PlayerGun.HasAmmo
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Shoot(5)
ShootBullet(4)
Fire(3)
Reload(2)
SetGunController(1)
ResetAmmo(1)
ResetBulletCount(1)
ResetPlayerGun(1)
SetBullet(1)
SetCrosshairBarrel(1)
SetCurrentGun(1)
Actualize(1)
SetHandPosition(1)
SetOdata(1)
SpeedUpBonus(1)
StopGun(1)
TimeSlowSlider(1)
ToggleGunOut(1)
UnpauseGun(1)
UpdateGun(1)
RemoveDoubleFireBonus(1)
PickUpGun(1)
AddAmmo(1)
FireStop(1)
AddDoubleFireBonus(1)
AimAt(1)
CurrentSpread(1)
DisableAlwaysDoubleFire(1)
EnableAlwaysDoubleFire(1)
FireBullet(1)
FireStart(1)
GetAimingVector(1)
PauseGun(1)
GetDoubleFireBonusGames(1)
GetRatio(1)
GetTimeFactor(1)
GunFire(1)
HasAmmo(1)
Initialize(1)
Jarr(1)
initialAmmo(1)
Frequently Used Methods
Shoot (5)
ShootBullet (4)
Fire (3)
Reload (2)
SetGunController (1)
ResetAmmo (1)
ResetBulletCount (1)
ResetPlayerGun (1)
SetBullet (1)
SetCrosshairBarrel (1)
Frequently Used Methods
SetCurrentGun (1)
Actualize (1)
SetHandPosition (1)
SetOdata (1)
SpeedUpBonus (1)
StopGun (1)
TimeSlowSlider (1)
ToggleGunOut (1)
UnpauseGun (1)
UpdateGun (1)
RemoveDoubleFireBonus (1)
PickUpGun (1)
AddAmmo (1)
FireStop (1)
AddDoubleFireBonus (1)
AimAt (1)
CurrentSpread (1)
DisableAlwaysDoubleFire (1)
EnableAlwaysDoubleFire (1)
FireBullet (1)
Frequently Used Methods
RemoveDoubleFireBonus (1)
PickUpGun (1)
AddAmmo (1)
FireStop (1)
AddDoubleFireBonus (1)
AimAt (1)
CurrentSpread (1)
DisableAlwaysDoubleFire (1)
EnableAlwaysDoubleFire (1)
FireBullet (1)
FireStart (1)
GetAimingVector (1)
PauseGun (1)
GetDoubleFireBonusGames (1)
GetRatio (1)
GetTimeFactor (1)
GunFire (1)
HasAmmo (1)
Initialize (1)
Jarr (1)
initialAmmo (1)
Frequently Used Methods
FireStart (1)
GetAimingVector (1)
PauseGun (1)
GetDoubleFireBonusGames (1)
GetRatio (1)
GetTimeFactor (1)
GunFire (1)
HasAmmo (1)
Initialize (1)
Jarr (1)
initialAmmo (1)
Example #1
0
Show file
File:
PlayerController.cs
Project:
tom-bea/DelegatesAndEventsLab
private bool CanFire() { return(!m_IsMoving && m_Gun.HasAmmo()); }