private void restoreUpgradeParts() { List <GameObject> playerWeapons = PlayerGlobalStatus.GetPlayerWeapons(); foreach (GameObject weapom in playerWeapons) { checkplayerUpgradePart(weapom); } }
private void restoreUpgradeParts() { List <GameObject> playerWeapons = PlayerGlobalStatus.GetPlayerWeapons(); foreach (GameObject weapom in playerWeapons) { checkplayerUpgradePart(weapom); } }