Example #1
0
    private void manageDefaultWeaponAndUpgradeParts()
    {
        PlayerGlobalStatus.CountPlayerUpgradePartsSize();
        GameObject playerDefaultLaser = Resources.Load <GameObject>(Constantes.DEFAULT_PLAYER_WEAPON_PATH);

        AddWeaponAndManageAmmoVector(playerDefaultLaser);
        setDefaultWeaponUpgradePart(playerDefaultLaser);
    }