Example #1
0
    public void Kill()
    {
        head.deadAngle = new Vector3(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f), 0f);
        head.dead      = true;
        head.gameObject.GetComponent <Collider2D>().enabled = false;

        for (int i = 0; i < bodyParts.Length; i++)
        {       // this is more elegant, but something broke it
            bodyParts[i].deadAngle = new Vector3(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f), 0f);
            bodyParts[i].dead      = true;
            bodyParts[i].GetComponent <Collider2D>().enabled = false;
        }


        /*neck.GetComponent<Tail>().deadAngle = new Vector3(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f), 0f);
         * neck.GetComponent<Tail>().dead = true;
         *      neck.GetComponent<Collider2D>().enabled = false;
         *
         * tail0.GetComponent<Tail>().deadAngle = new Vector3(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f), 0f);
         * tail0.GetComponent<Tail>().dead = true;
         *      tail0.GetComponent<Collider2D>().enabled = false;
         *
         * tail1.GetComponent<Tail>().deadAngle = new Vector3(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f), 0f);
         * tail1.GetComponent<Tail>().dead = true;
         *      tail1.GetComponent<Collider2D>().enabled = false;
         *
         * tail2.GetComponent<Tail>().deadAngle = new Vector3(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f), 0f);
         * tail2.GetComponent<Tail>().dead = true;
         *      tail2.GetComponent<Collider2D>().enabled = false;
         *
         * tail3.GetComponent<Tail>().deadAngle = new Vector3(Random.Range(-1.0f, 1.0f), Random.Range(-1.0f, 1.0f), 0f);
         * tail3.GetComponent<Tail>().dead = true;
         *      tail3.GetComponent<Collider2D>().enabled = false;*/
        if (gameObject.tag == "Player")
        {
            am.PlaySound("Death");
            playerDeath.returnToMenu();
        }
        Destroy(gameObject, 1.2f);
    }