Example #1
0
    void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag(Tags.Player) && isFalling)
        {
            //  Cache the player's character controller
            PlayerDeath playerDeath = other.GetComponent <PlayerDeath>();

            //  Perform death
            playerDeath.DieByImpact();
        }

        isFalling  = false;
        isCollided = true;
    }