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C# (CSharp) PlayerDeath.Damage Examples
Programming Language:
C# (CSharp)
Class/Type:
PlayerDeath
Method/Function:
Damage
Examples at hotexamples.com:
1
C# (CSharp) PlayerDeath.Damage - 1 examples found
. These are the top rated real world C# (CSharp) examples of
PlayerDeath.Damage
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Invoke(19)
Die(7)
KillPlayer(3)
Death(3)
DeathBy(3)
Spawn(2)
PlayerIsDead(2)
playerDeath(2)
DeathEvent(2)
DeathChecker(2)
RespawnLevel(1)
PlayerRespawn(1)
ProcessImpact(1)
ReadData(1)
Reset(1)
ResetPlayer(1)
RestartLevel(1)
killPlayer(1)
RestartMovement(1)
TakeDamage(1)
PlayerDeathSequence(1)
TriggerDeath(1)
WriteData(1)
levelRestrat(1)
TimeOutDeath(1)
CallPlayerDeath(1)
PlayerDeadTrue(1)
GetStartPosition(1)
Damage(1)
DeathEnemy(1)
DeathObstacle(1)
DieByImpact(1)
FireEvent(1)
GameOver(1)
GetJson(1)
Heal(1)
PlayerDeadFalse(1)
Ignore(1)
Init(1)
InstantMove(1)
IsDead(1)
Kill(1)
CamSwitch(1)
KillPlayerRPC(1)
returnToMenu(1)
Frequently Used Methods
Invoke (19)
Die (7)
KillPlayer (3)
Death (3)
DeathBy (3)
Spawn (2)
PlayerIsDead (2)
playerDeath (2)
DeathEvent (2)
DeathChecker (2)
Frequently Used Methods
RespawnLevel (1)
PlayerRespawn (1)
ProcessImpact (1)
ReadData (1)
Reset (1)
ResetPlayer (1)
RestartLevel (1)
killPlayer (1)
RestartMovement (1)
TakeDamage (1)
PlayerDeathSequence (1)
TriggerDeath (1)
WriteData (1)
levelRestrat (1)
TimeOutDeath (1)
CallPlayerDeath (1)
PlayerDeadTrue (1)
GetStartPosition (1)
Damage (1)
DeathEnemy (1)
Frequently Used Methods
PlayerDeathSequence (1)
TriggerDeath (1)
WriteData (1)
levelRestrat (1)
TimeOutDeath (1)
CallPlayerDeath (1)
PlayerDeadTrue (1)
GetStartPosition (1)
Damage (1)
DeathEnemy (1)
DeathObstacle (1)
DieByImpact (1)
FireEvent (1)
GameOver (1)
GetJson (1)
Heal (1)
PlayerDeadFalse (1)
Ignore (1)
Init (1)
InstantMove (1)
IsDead (1)
Kill (1)
CamSwitch (1)
KillPlayerRPC (1)
returnToMenu (1)
Frequently Used Methods
DeathObstacle (1)
DieByImpact (1)
FireEvent (1)
GameOver (1)
GetJson (1)
Heal (1)
PlayerDeadFalse (1)
Ignore (1)
Init (1)
InstantMove (1)
IsDead (1)
Kill (1)
CamSwitch (1)
KillPlayerRPC (1)
returnToMenu (1)
Example #1
0
Show file
private void Hit() { Destroy(gameObject); playerDeath.Damage(baseDamage, gameObject); }