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C# (CSharp) PlayerCore.Fire Examples
Programming Language:
C# (CSharp)
Class/Type:
PlayerCore
Method/Function:
Fire
Examples at hotexamples.com:
1
C# (CSharp) PlayerCore.Fire - 1 examples found
. These are the top rated real world C# (CSharp) examples of
PlayerCore.Fire
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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Rebuild(5)
GetIsDead(5)
GetPlayerFactionColor(4)
SetIsInteracting(4)
GetTotalCommandLimit(4)
GetIsInteracting(4)
GetComponent(4)
GetTargetingSystem(3)
IsMoving(3)
GetPower(3)
GetMaxHealth(3)
GetCredits(3)
GetUnitsCommanding(3)
SaveDatabase(3)
PlayerClassToSlots(2)
GetMouseWorldpos(2)
GetAudios(2)
ChangeHp(2)
ClearedAsObservable(2)
SetGender(2)
SetCredits(2)
EnableControls(2)
GetAbilities(2)
IncreaseShieldPaddleLife(1)
JumpAsObservable(1)
LoadMenu(1)
RemoveItems(1)
SetCanMove(1)
LocationLoaded(1)
LockPlayer(1)
MarkDatabaseAsChanged(1)
MoveCraft(1)
PlayAnimation(1)
Impact(1)
Resurrection(1)
ProcessAudios(1)
ScanInBackground(1)
AddCredits(1)
Hurt(1)
FullHP(1)
CancelAllActions(1)
CmdAbilitiesRequestMenu(1)
CmdCancelItem(1)
CmdMenuRequestAbilitiesInfo(1)
Damage(1)
EquipArmorSkin(1)
Explode(1)
Fire(1)
GetAvatarHolder(1)
GetTractorTarget(1)
Frequently Used Methods
Rebuild (5)
GetIsDead (5)
GetPlayerFactionColor (4)
SetIsInteracting (4)
GetTotalCommandLimit (4)
GetIsInteracting (4)
GetComponent (4)
GetTargetingSystem (3)
IsMoving (3)
GetPower (3)
Frequently Used Methods
GetMaxHealth (3)
GetCredits (3)
GetUnitsCommanding (3)
SaveDatabase (3)
PlayerClassToSlots (2)
GetMouseWorldpos (2)
GetAudios (2)
ChangeHp (2)
ClearedAsObservable (2)
SetGender (2)
SetCredits (2)
EnableControls (2)
GetAbilities (2)
IncreaseShieldPaddleLife (1)
JumpAsObservable (1)
LoadMenu (1)
RemoveItems (1)
SetCanMove (1)
LocationLoaded (1)
LockPlayer (1)
Frequently Used Methods
SetCredits (2)
EnableControls (2)
GetAbilities (2)
IncreaseShieldPaddleLife (1)
JumpAsObservable (1)
LoadMenu (1)
RemoveItems (1)
SetCanMove (1)
LocationLoaded (1)
LockPlayer (1)
MarkDatabaseAsChanged (1)
MoveCraft (1)
PlayAnimation (1)
Impact (1)
Resurrection (1)
ProcessAudios (1)
ScanInBackground (1)
AddCredits (1)
Hurt (1)
FullHP (1)
CancelAllActions (1)
CmdAbilitiesRequestMenu (1)
CmdCancelItem (1)
CmdMenuRequestAbilitiesInfo (1)
Damage (1)
EquipArmorSkin (1)
Explode (1)
Fire (1)
GetAvatarHolder (1)
GetTractorTarget (1)
Frequently Used Methods
MarkDatabaseAsChanged (1)
MoveCraft (1)
PlayAnimation (1)
Impact (1)
Resurrection (1)
ProcessAudios (1)
ScanInBackground (1)
AddCredits (1)
Hurt (1)
FullHP (1)
CancelAllActions (1)
CmdAbilitiesRequestMenu (1)
CmdCancelItem (1)
CmdMenuRequestAbilitiesInfo (1)
Damage (1)
EquipArmorSkin (1)
Explode (1)
Fire (1)
GetAvatarHolder (1)
GetTractorTarget (1)
GetComponents (1)
GetHealth (1)
GetInteractive (1)
GetInventory (1)
GetIsBusy (1)
GetIsOscillating (1)
GetOwnedBuildings (1)
AddPower (1)
GetSkin (1)
SetRelicStats (1)
Example #1
0
Show file
void Start() { _playerCore.Fire() .Subscribe(_ => gameObject.SetActive(false)) .AddTo(this); }
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